Station to Station

Station to Station

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Fry McFly Jun 10, 2023 @ 11:37am
Need for optimization!
The demo has an unusually high demand for graphics card performance. I only play in 1080p with a GTX 1070 and yet the fans on my card howl loudly in this demo and I have around 30-40 FPS in the game!
So there is undoubtedly need for optimization!
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Showing 1-15 of 26 comments
|TeM| Reikhardt Jun 10, 2023 @ 11:56am 
Same here, as is typical for UE4 games GPU is running vary hot even after I cap the game to 30 fps.
Joost  [developer] Jun 10, 2023 @ 12:51pm 
Have you tried switching to a lower graphics quality?

Station to Station does use a lot of state of the art rendering tech and the number of polygons is very high to achieve voxel art with such high detail (small voxels). So it's no surprise that your graphics card works hard for that.
Fry McFly Jun 10, 2023 @ 12:56pm 
Originally posted by Joost:
Have you tried switching to a lower graphics quality?

Station to Station does use a lot of state of the art rendering tech and the number of polygons is very high to achieve voxel art with such high detail (small voxels). So it's no surprise that your graphics card works hard for that.
Yeah, right! The technically impressive graphics display literally jumps out at you!

I let the game set the graphics quality automatically. So I played it with the settings that are given by the developer.
JTX91Delta Jun 10, 2023 @ 6:12pm 
Switch "Visual effects" to Low -> That 2x ur fps !
Also u can "post-rpocessing" switch to low or medium .
JackStillAlive Jun 11, 2023 @ 2:48am 
Originally posted by Joost:
Have you tried switching to a lower graphics quality?

Station to Station does use a lot of state of the art rendering tech and the number of polygons is very high to achieve voxel art with such high detail (small voxels). So it's no surprise that your graphics card works hard for that.
Saying a bunch of technical buzzwords does not excuse a game with these visuals pushing high-end GPUs to their thermal limits even at low fps limits enabled.

It'd be a great excuse if said "state of the art" rendering tech was used to showcase some mindblowing visuals, but it's not doing that. The game does not look any better than most detailed voxel-style games.
SixelAlexiS Jun 11, 2023 @ 3:25am 
Originally posted by JackStillAlive:
Originally posted by Joost:
Have you tried switching to a lower graphics quality?

Station to Station does use a lot of state of the art rendering tech and the number of polygons is very high to achieve voxel art with such high detail (small voxels). So it's no surprise that your graphics card works hard for that.
Saying a bunch of technical buzzwords does not excuse a game with these visuals pushing high-end GPUs to their thermal limits even at low fps limits enabled.

It'd be a great excuse if said "state of the art" rendering tech was used to showcase some mindblowing visuals, but it's not doing that. The game does not look any better than most detailed voxel-style games.
I have a 2060 and still, at medium graphic it tanked to 30FPS in many spots while running at 1080, the game is just unoptimized.
Mr.SeriousCatt Jun 12, 2023 @ 7:21am 
Originally posted by JackStillAlive:
Originally posted by Joost:
Have you tried switching to a lower graphics quality?

Station to Station does use a lot of state of the art rendering tech and the number of polygons is very high to achieve voxel art with such high detail (small voxels). So it's no surprise that your graphics card works hard for that.
Saying a bunch of technical buzzwords does not excuse a game with these visuals pushing high-end GPUs to their thermal limits even at low fps limits enabled.

It'd be a great excuse if said "state of the art" rendering tech was used to showcase some mindblowing visuals, but it's not doing that. The game does not look any better than most detailed voxel-style games.

I have to agree here, I mean the game and the art is beautiful but for what we see compared to other games? if the game needs full power because is rendering every voxel then it needs more code wizardy to optimice.

https://www.youtube.com/watch?v=WWU8t0CpNQA

If it looked like this? wich is made with voxels ok but its a upper view "puzzle" game.

Maybe voxel rendering is the problem, Teardown https://store.steampowered.com/app/1167630/Teardown/
Is a game with voxels as well, it looks graphically a lot more intensive compared to this one, and of course discussions have some forum posts about temperatures, but... on the CPU XD... so idk, maybe try 50/50 on the cpu/gpu. It is definetly a problem for users that live on hot zones, here at summer 40c are common and that could mean a few less copies selled for a small indie dev.
Aehnton Jun 12, 2023 @ 12:31pm 
I have a GeForce GTX 1660 Super and got no Problems:steamthumbsup:
yosegaman Nov 19, 2023 @ 3:58am 
seriously, I want to play this game on ROG ALLY
I can play assassin's creed odyssey near ultra (900p +RIS) at more than 40 fps and this game isn't capable to run at 40 fps in medium settings !!!
open world with beautiful models and textures vs a limited map with cubes !!!
if it's not an optimization issue, I don't know what it is !
geekl33tgamer Nov 24, 2023 @ 4:17pm 
Originally posted by yosegaman:
seriously, I want to play this game on ROG ALLY
I can play assassin's creed odyssey near ultra (900p +RIS) at more than 40 fps and this game isn't capable to run at 40 fps in medium settings !!!
open world with beautiful models and textures vs a limited map with cubes !!!
if it's not an optimization issue, I don't know what it is !
I'd do some reading up on Voxels rendering Vs. Polygon-based raster that's more commonly used. Voxels are computationally a lot more demanding on the graphics card, and to further add to that.... Dev's can use pseudo Ray-Traced style lighting and Screen Space Ambient Occlusion on per Voxel basis. Creates a unique visual style, but expensive to render. Teardown also uses Voxels and that's even more demanding than this game.

I shoot for 4K on High - Just about holds 60 FPS. I base my own results on performance relative to how my Radeon RX 6950 XT tackles it, so can't speak for whether it's faster on Nvidia hardware or not (RTX 3080, 4070 series upwards etc). Your ROG Ally's SOC will struggle regardless IMO in this game.
BigV Dec 11, 2023 @ 2:21am 
I just got a 4060ti and in order to run the game at 4K 60fps with maxed out settings, I need to drop the resolution setting to 75%. Which still looks pretty great, but I do feel like a game like this should be able to run at 100%.

I know this is gonna sound weird but is there any chance of adding DLSS support later on? :zaglol:
ShutEye_DK Dec 26, 2023 @ 6:28am 
Originally posted by BigV:
... 4060ti ...
LOL.
BigV Dec 26, 2023 @ 7:48am 
Originally posted by ShutEye_DK:
Originally posted by BigV:
... 4060ti ...
LOL.

lol what? The highest Nvidia at the moment is 4090, so I would assume that 4060ti is pretty close to the best available.

(Unless you're saying I should get an AMD one)
ShutEye_DK Dec 26, 2023 @ 9:56am 
Originally posted by BigV:
Originally posted by ShutEye_DK:
LOL.

lol what? The highest Nvidia at the moment is 4090, so I would assume that 4060ti is pretty close to the best available.

(Unless you're saying I should get an AMD one)
LOL @ your assumptions. My 3070 ti is more powerful than your 4060 ti. You got tricked by nvidia's stupid naming scheme.

Edit: I'm looking to get a 7900 xtx from AMD, I'm tired of the BS from team green.
Last edited by ShutEye_DK; Dec 26, 2023 @ 9:58am
BigV Dec 26, 2023 @ 11:01am 
Originally posted by ShutEye_DK:
Originally posted by BigV:

lol what? The highest Nvidia at the moment is 4090, so I would assume that 4060ti is pretty close to the best available.

(Unless you're saying I should get an AMD one)
LOL @ your assumptions. My 3070 ti is more powerful than your 4060 ti. You got tricked by nvidia's stupid naming scheme.

:EveShocked:

Okay, now I gotta ask for the tech-y explanation of why that is. I'm not sure if I want to know though...

Also, is there a 3070ti with 16GB of VRAM?
Last edited by BigV; Dec 26, 2023 @ 11:02am
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