Forgive Me Father 2

Forgive Me Father 2

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TheSha 1 月 18 日 上午 10:07
Max ammo is extremely inconsistent
Let's take the globber gun for example: I have 30/90, green ammo indicator so I can't pick up anymore, I found a big ammo pack for it, had to waste some bullets so i could pick up ammo again and eventually I had 30/190.
What the hell is this mechanic?
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Bankai9212 1 月 18 日 下午 7:50 
not a mechanic, for some odd reason even if its over the amount you should carry it will take the full amount of ammo. Chalk it up to more stuff they didn't properly play test.
xxxIndyxxx 1 月 20 日 上午 12:07 
yup i agree, this game wasn't ready to leave early access yet... Many things feel unfinished. Still a good game though but it feels like it's still in early access and that's just not great. It will turn people off.
Bankai9212 1 月 20 日 上午 5:17 
引用自 xxxIndyxxx
yup i agree, this game wasn't ready to leave early access yet... Many things feel unfinished. Still a good game though but it feels like it's still in early access and that's just not great. It will turn people off.
Only good thing/improvement was the level design.
xxxIndyxxx 1 月 20 日 下午 12:21 
引用自 Bankai9212
引用自 xxxIndyxxx
yup i agree, this game wasn't ready to leave early access yet... Many things feel unfinished. Still a good game though but it feels like it's still in early access and that's just not great. It will turn people off.
Only good thing/improvement was the level design.

oh yeah i agree, the level design was better than the first but they changed the gameplay and because of that it's unique identity. I still enjoyed it but not nearly as much as the first.
Vesperas 1 月 26 日 下午 5:26 
Despite how it seems, it actually is consistent. The maximum ammo value is derived from the size of the ammunition pickup. It's not a static, arbitrary number like you'll typically see in most games. I'm assuming it was designed this way so that you never waste ammunition pickups.

In many games, if you have 99/100 shotgun shells and grab an ammunition pickup worth 20 shells, you'll only gain one shell, while the remaining 19 shells are wasted. Additionally, once you've reached the hard cap of 100 shells, you'll be unable to pickup any additional ammo until you've dropped below said cap.

However, in FMF2, if your baseline is 30/30, you'll similarly be able to pickup ammo as soon as you drop to 29/30, but if a small pickup is worth 30 shells, and a large is 150, grabbing a small ammo pickup will give you 30/59, while the large will be 30/179, as opposed to just giving you one shell.

This is why your maximum ammo in reserve is always changing.

That said, it can be confusing if you swap weapons a lot, since the value of each pickup changes depending on what weapons you're using. The value of a bullet pickup is different depending on if you're using the Revolver or Eternal Fish, for example.

The only way to really know if you're above or below your cap is by the display color of the ammo value (green is above, white is below).
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