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Villa was at least twice as hard while it was in early access. By comparison, it was quite easy for full release, largely because there were far more enemies and there were less weapon and Dark Tome options. The exotic weapons hadn't even been added yet.
For that reason, I didn't find it bad at all. I think it's just a matter of perspective and above all, being prepared for it.
Nightmare Land does kind of suck. Like so many earlier levels, it's often hard to see the enemies, whether that be due to scenery obscuring your view or overuse of excessive darkness. Easily the worst part about it though was the stretch between the mushrooms and the towers. The combination of enemy ambushes, scenery and poorly placed invisible walls everywhere limiting your ability to maneuver left me with a strong impression that it wasn't play tested much (if at all).
The mushroom level isn't out of place per se. Mushrooms are a common thematic element found throughout both games. In this case, it presents us with a good example of how level design itself can be used as part of the story-telling.
The level begins in the red rooms, goes into Alice in Wonderland mode, plateaus into an unsettling, nightmarish realm and finishes with fragmented islands surrounded by bright light before ending up back in the red wallpaper rooms.
The whole level is undoubtedly meant to be symbolic of a bad hallucinogenic trip, which should be pretty clear given the inspiration behind the game. You're begged to question what's real and what's imaginary from the very beginning.
That said, having played the first game, I agree it does seem slightly out of place for the priest, specifically. The level seems better suited for the journalist. It made sense in the original FMF because you're experiencing their collective madness, but in the second game it makes a lot less sense.
Regardless, I think there were quite a few levels that seemed more out of place than Nightmare Land, namely the Arctic and Desert Shrine.
I was able to easily beat the game on expert with zero deaths using the Axe / Nasty Lenny, Eternal Fish, Pump Shotgun, Rifle, Rocket Launcher and Des Ghoules Remastered with the Resistance + Life Steal + Expired Medicine pages. This combination of pages, especially with Eternal Fish, is ridiculously overpowered.
The Pump Shotgun and Rifle served as my main work horses, leaving the Rocket Launcher largely for Hollow Hunters (the laser sight, rail gun enemies) and Des Ghoules for high priority targets and bosses.
Once you've learned the levels, know which enemies to prioritize and how to efficiently deal with them, there isn't much that should be causing problems for you.
The first FMF is way, way harder than FMF2. In fact, I think the bosses in the first game, even on normal difficulty, are probably harder than everything in FMF2 combined.
https://megasaves.de/savegames/Forgive_Me_Father_2
evrything collected and unlocked, new game plus open as well
savegames are done step by step
thanks I finished the game a long time ago, but it could be nice for others
your welcome :)