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Again after FMF1, here we have lack of ammo + damned overpowered bossfights wheres zero space for any mistake from you and bosses have more health than you can hanle with your arsenal, especialy when combinated with superlong realoading of weapons with bigger damage. Its for facepalm.
Key to win here is saving of active power to last (wher keep spamming barriers on leftt/rught until it kills you) phase of fight. I recommend freeze skill + some skill for more precious and fast shooting. And even with that it was so close...
I had doublebarel shogun too even with perk for more ammo, so far this seems like the best weapon for close and middle range combat. Also i had verminator, good weapon, but slow and sadly with oddly extremely limited ammo, flamethrower (which seems to be one of the worst weapons in game cause zero visibility and limited distance) And Blood pumper, not a bad gun for killing of weaker enemnies + zombie hand, the most useless melee weapon.
But overaly the biggest problem here is huge defence of this boss combined with time limit for last round.
Devs probably thought that player should be able to complete final round in time easily with most of weapons, they were very wrong! I used my doubleshotgun for finale, but if you dont use active skill for some slowdown in there at lest twice you have no chance to kill him in time.