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instead of A/D to turn (hate it)
let the mount move in the direction my mouse cursor is pointing!!!!!
but i agree, the mounts are not as fast as me running, so i won't be using them (i bought the 20k one first at level 100, so i was fine without a mount)
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i'll add that the glider recipe should not require exploration or purchase or reward from some npc you might not meet for ages because... it is an open world, its easy to miss or skip entire biomes as you out-level some area and focus on others for material...
i think a glider recipe should be a reward for surviving a few nights.. i went to level 100 without finding a glider recipe (the one near the ant waterfall side entrance. but i found it on day 1 on my previous mp save, but i just couldn't remember where i found it on my mp when it came time to starting over on sp.. til i was level...
not that i think the glider is very useful. i can just double jump (fairy passive) and fast travel... and there is that fancy storage chests that lets you craft from it. (which i also only found at level 100 also. RIP)
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i'd rather horde night have reduced "simultaneous" spawns, and not-instant respawns..
killing 1500 zombies a night is one thing, but the amount that spawn and respawn per second is just bad design / broken.
it is like taking a machete through a jungle but the jungle just respawns after every single swing of the weapon... so you can't clear a path at all. (speaking of melee on horde night) it isn't fun.
this is kind of a big shock, as i played the demo months back and it definitely was not 1500 zombies per night. i'm not sure why the change.