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We are so happy that you enjoyed playing the demo and we are really thankful for your detailed feedback. We will go through the different points you raised and will try to integrate as much as possible in future updates. Some points you raised, we are actually already working on =)
IfSunSets is still in development and we wanted to show you all a slice of the game with our Demo.
Please understand that balancing etc. is not final yet and might be changed in the future.
This type of feedback really helps us to improve the game further.
Thank you very much and see you later. ARR!
https://imgur.com/3UzI27F
This shows up literally after making the hatchet. Not chopped anything.
https://imgur.com/D92gFwq
1. Time and sleep are spot on. I felt like I couldn't explore because of how quickly the day goes by. I forgot sleeping was an option since it doesn't do anything.
2. Skills are in development and that makes sense. I would suggest dedicating some time and energy to making this 10x or even 100x larger. A lot of players LOVE min/maxing, player building, build tweaks, etc that come with larger skill trees. Depending on your teams focus, that might not be say PoE size skill tree but it wouldn't hurt to be larger and more interesting.
3. I didn't see any issues, but 7 Days to Die had environment regrowth and it basically ruined building for years until they fixed regrowth destroying player buildings. Maybe keep that in mind along with how often things should repopulate. I suggest adding a world tweak menu allowing players to adjust day time length, regrowth of environment length, etc. You guys make your default for how you think the game should be played and allow players to adjust things.
4. Already addressed this one. Save scumming isn't bad and shouldn't be removed as people don't have to use the save feature.
5. Breaking down items is a great idea, even if it is only partial items. I LOVE that you can break down buildings for full items. Punishing a player for a building mistake is the worst feature of any survival craft game. I would to this, allow moving of items, let me move my workbench please. Or make it more obvious if is an option as I couldn't find it.
6. The tutorial needs works as I have posted as I went along.
7. I found it pretty intuitive but I love the genre so it might have felt more normal to me. I would say items need a major overhaul. build mallet and trap mallet have the same description. Why? They don't do the exact same thing. Also common, rare, epic, mythic.... like why? Seemed to make no real difference honestly.
8. The only bug I ran into is exploring the ships and swimming. The movement is really bad in water around objects. Almost got stuck multiple times and had to work myself free. Not exactly a bug, but it needs work for sure.
Overall I am adding this to my wishlist and will be excited to watch it develop.
Thank you so much for playing the game.
Thank you so much for your tremendous and constructive feedback.
That's also why we're updating the demo.
I'm not going to be able to satisfy everything, but I'm going to take a closer look at your feedback
I'll do my best to get the game in a good direction.
1. We are developing a setting that allows users to decide the time of day and night on their own.
2. This is exactly what we're modifying. We're going to break down the skills
It is undergoing reorganization so that it can have a more definite direction.
(ex= defensive, offensive, auxiliary, trap, life)
3.This part is also for multi-play. When it's multi-play
I think things in the environment should be regenerated.
However, as you said, we will also add a world setting so that users can create their own environment and play it.
(The memo is regenerated... a clear error. I'll fix it right away.)
4. In this part, we're thinking about the best way to not stress our users. Let's study a better way.
5. Most of our items are disassembled.
And it can destroy buildings. (Materials are reacquired)
And you can move/rotate all your worktops and things.
I'll improve it so that I can convey this part more clearly.
6.The issue in the tutorial was a top fix for the development team.
Most of the issues have been resolved and will be reflected in the next update.
(We have added a feature to check for quests that you have already completed.
You don't have to repeat the same thing anymore!)
7.Overall, we're going to make it easier and more intuitive for users
I think I should be able to deliver it. I'll think about it and find the best way
All.
8.I'll take a closer look and smooth out all the elements that interfere with the game's immersion.
Thank you for your close analysis and help to make the game better.
We're a small development team that won't fix everything tomorrow, but we'll never let it go even if we know the problem.
I will definitely revise it and release the game.
Thank you, and please continue to watch the game develop!