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In no particular order, here are a few thoughts. (I've written longer reviews of Resonance and Gemini Rue, if you check my profile.)
- Resonance, in my opinion, has the most innovations (the "short term memory" system in particular) and best puzzles.
- The Shivah has the most interesting concept (playing as a rabbi).
- Technobabylon is by far the longest and has gotten a lot of praise for how it deals with social justice issues.
- The Blackwell series has the virtue of being a long series, and since its center is the relationship between the leads (a medium and a ghost), you get to really watch that relationship grow and develop.
- Gemini Rue has the most exciting story (you're a trench-coated ex-assassin mercenary cop named Azriel Odin facing down neo-Yakuza across the galaxy) and Rise-of-the-Dragon-inspired shooting sequences.
- A Golden Wake has the most grounded "realistic" setting -- Prohibition-era Florida with no ghosts, robots, cyberpunk, or boxing rabbis.
- Shardlight is an allegorical struggle between wicked rich aristocrats and the downtrodden poor, a kind of comic book Les Miserables in a post-apocalyptic setting.
As for my own Primordia, I guess I would say its virtues are that the art has the strongest visual style, it probably has the heaviest dose of philosophy, and it has lots of robots, if that's your thing. :)
Resonance has indeed good puzzles, but playing multiple characters is not something that everyone enjoys, and it took me some time to get used to it. I'm currently playing Shardlight and so far i really like it.
As Mark said, all games are quite different and in the end it depends on your personal taste, but my vote goes towards Primordia.
Personally, I'm into sci-fi, dystopic and post-apocalyptic stories the most. I rate them as follows:
Shardlight starts stronger than Primordia, but like Mark Y. said, Primordia is philosophically strong, and sticking with it pays off. Technobaylon is the best at exploring wild cyberpunk concepts. Gemini Rue is quite gloomy, and Resonance is the least consistent.
I had my reservations about Blackwell as I'm not interested in mysticism, the art is initially lower quality, and it's set in the boring old present day. However, it has excellent character relationship, puzzle design, and pace. I would recommend Blackwell if you like mystery / detective stories more than sci-fi.
I've actually began to really dig the graphics on some of them. Ben Chandler's pixel art is quite pretty I think. He did Blackwell Epiphany and Shardlight for example.
Well, if I were you I'd just try the ones you already have as soon as possible, then if you like them you can pick up the others before the Steam sale ends. Technobabylon has a couple of hard parts later on, but generally speaking I didn't perceive it as harder than the others.
1. Primordia – best story, lore, atmosphere, originality and overall depth
2. Gemini Rue – good story and atmosphere, but relies on a twist I could call before :(
3. Technobabylon – nice story and atmosphere, but relies on a twist everybody can call
Resonance keeps crashing, I could never play it.
Gemini Rue was very nice. But didn't have many locations. Loved the feeling though.
Blackwell Series was extremely depressing from my point of world views. I mean death (real death!) seems the best thing that can happen in that universe. Everything else is "I have no mouth and I must scream"-ish
I'm still angry and bitter with Shardlight.^^ I liked the setting, but disliked those silly dressed government idiots (not the "love to hate" kind of villain) and the death of a certain cute character
Resonance... I liked it but I used a walkthrough, because I didn't feel much for the characters and the world. It was fun, but I had no patience to walk around in this game much longer. loved the twist though, since I didn't have much feelings for her and could enjoy what happened^^
Haven't played the other ones yet.
Also glad I looked back at the previous games since it let me find out this dev is making another game Strangeland. Something else to look forward to.