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(1) The robot is a counterpoint to Horatio's "we are Man's miracle" philosophy of self-help and, to a lesser degree, Hansel the repair robot. As it has been put, "We are the ones we have been waiting for." Among the other moral divisions in the game, there is a distinction between those who do nothing (e.g., the sad robot, Memorious abstaining from every vote, Factor shutting down, Leopold picking the third option, the robots at the court house) and those who do something (in which I'd include MetroMind, actually). Both Horatio and Clarity undergo a shift from passivity to activity over the course of the game. The sad robot is sort of the extreme example of passivity.
(2) The bus schedule's slippage is a commentary on the false belief held by some that totalitarian regimes at least make the trains run on time. http://www.snopes.com/history/govern/trains.asp
(3) The inability to help the sad robot is meant as a kind of memento mori -- Horatio/the player can't save them all, doesn't mean you shouldn't feel empathy for those suffering though.
By the way: Greetings from Austria
I bet this game has fans from all over the world :)
One of the great pleasures of having worked on Primordia is connecting with players from so many different places and with so many different backgrounds. For a game about (a different kind of) humanism, it is a nice experience. :)