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Games back then didn't have these amazing story arc or elaborate plot.
I mean they could only really do so much back then, so after 3 or 4 episodes it starts feeling a bit familiar.
I think if you looked at more recent first person shooters and ignored some of the gimmicks and cutscenes and everything, they would also be nothing more than a maze with keys and killing whatever kind of enemy that game has.
But yeah ... we know what it isnt BlackmetalGamer.
Gonna go run my Sim Ant emulator . You gotta cheak out the new graphics on the kitchen .
IT looked better for starters.
I actually played Doom before Wolf 3D. Certain computers at school had doom on them and we knew how to get it working.
My dad bought an old computer from work and it had Wolf 3D installed, it was an Intel 386
You are right. But the fact is, this game is what brought first person shooters onto the market. this is THE game that changed the face of gaming forever. Back then, this was top of the line, it was an amazing game with so much detail and replayability.
Sadly, unlike doom, it hasn't aged well.
As far as I know, it's the only FPS that attempts that. It can be quite an unforgiving game. If you fail to see the random guard behind a door before you get into a room, one or two shots at close range can end your life and force you to restard with a simple gun.
Wolf3D is still a very, very, great game. It's beautiful in simplicity, is still challenging, and a must play.
As the official Wolf3D manual says in the "Hints and Strategies" section:
"Use the keyboard and the mouse to play the game. The mouse provides
better control for shooting and turning. Also, the Strafe mode is much easier using the second mouse."
If you watch the demos (probably recorded by John Romero himself) you can tell the player's using a mouse.
Not to mention the mouse configuration is righ there in the menu.
Just lol.