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Also, game would benefit much from a "automap" feature with markers, so it wouldn't be as easy to get lost in the seemingly endless mazes.
Are you having a laugh?
Killing Nazis in a video game is something EVERYONE would love to do.
LOL.
The ROTT recent port was not rushed and makes no sense to claim it was, for the guy who said that.
The normie term is sickening.
Anyway game will be revived and propped up in a few more quakecons. And kex slapped on it.
A map function, updated textures. Maybe an actual roof and floor textures.
A map function would really make the game much more playable, same looking hallways and such make it hard to navigate at times.
All those (except the automap, which takes a bit more work) are fairly easy to accomplish with some source code edits -even on the DOS version.
Wolf4SDL technically supports 256x256 textures (Wolf3D's ones are 64x64), but it would take a decent amount of work to update all of them to look good with it. Might be able to do it with AI enhancement as long as you could constrain it to Wolf's palette.