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I'm an average player, about 8 months. Over 100 Portal games.
Mission #1 only takes 4 actions. I've completed it several times.
Ratman (#2) takes more than 2 full cycles. An I've only gotten even that far once. HARD.
Mission #6 not sure of the details, but may be easier than #1. Completed twice in far fewer attempts than mission #1.
Mission #5. Maybe 8 actions, but I have come SO close at least once. Difficult, not impossible.
Missions #3 & #4. Perhaps 8 - 10 actions. Pretty hard.
Turret Factory - EASY. Completed over 50%. ALSO, offers extra ball on completion.
Co-op multiball- Atlas & P-Body. I HAVE completed, but only once. LOTSO fun!
THE money shot is the cross-ramp shot (upper playfield.) Practice, practice, practice that shot.
Skill Shot - pull back around 3-5 marks.
Lane rollovers - EASY, since the ball always launch-feeds to the same place. That's how you get MANY kickbacks.
Sorry so sparse.
It's a relatively difficult table. Completing all 6 is a very difficult task. I only about a half dozen players have done it so far. The free Sorcerer's Lair table is much easier in comparison.
You can also look here for difficulty ratings of various tables (Portal not rated yet, but I would preliminarily give it a 4 for overall difficulty and a 5 for WM):
http://steamcommunity.com/app/226980/discussions/0/624076027528927489/
You seem to be new, so you might find my general FX2 guide helpful:
http://steamcommunity.com/sharedfiles/filedetails/?id=308089691
The main modes DO have checkpoints, so you don't have to complete them in one go.
I suggest working on one mode at a time. Keep repeating it til you get it. The first one is relatively easy.
I assume you know that you have to shoot for the lit shots. You either have to hit a specific shot, or 2 of 3 lit shots.
Here's a pair of videos I've uploaded that may help you, especially the first one:
http://steamcommunity.com/sharedfiles/filedetails/?id=452318115
http://steamcommunity.com/sharedfiles/filedetails/?id=450749846
Rat Man (2) is reasonable but takes multiple tries. I've never done it in one attempt. You need 3 completions and it saves after each one. Basically take advantage of the long ball save.
THANKS!!!
This is really helpful! I've been focusing on #4 because I thought it was the easiest (I guess I just happened to fail quickly on the others). I'll give the easier ones a go before going on to the tougher ones from now on.
For Turret Factory, I feel like the mode is pretty hectic. Is it better to time shots as they roll back down to the flippers, or to trap the balls and then set up the shots? I kind of assumed everything was moving to fast to trap easily so I sort of winged that mode the few times I got to it.
Also, omg yes, the co-op multiball is easily one of my favorite parts of the table. :D
By this, do you mean the shot with the upper-right flipper, that loops around GLaDOS and feeds the left inlane? (Sorry, I'm not 100% familiar with all the terms yet).
That was actually one of my first stops when I was completely clueless! That guide was a HUGE help, so thank you so much for putting so much effort into it! I did glance over a few parts so I'll be sure to give it a more detailed look.
I'll give these a look too, thanks so much! :)
Edit: Wow that kickback trick is so amazing. I didn't know the lights rotated when you used the flippers.
If not found, go to the Store Page.
http://steamcommunity.com/profiles/76561198140299850/recommended/368840/
Oh, I actually read this review earlier today when I was looking for other peoples' opinion on it. :)
We always tend to think of multiballs (#4) as being more productive, and that's true. But for that very reason they are often MUCH harder. That's one thing that makes this table harder. Generally a player can do well enough in multiball mode by focusing on the flippers, and keeping the ball(s) in play. NOT Portal. Portal is different in requiring that the TOP of the table is watched during multiballs (at least during part of them. See "cross-ramp shot".)
To me, the main modes feel relatively balanced in terms of difficulty. I guess 3 and 5 are somewhat harder than the rest and 1 is likely the easiest.
You can softly nudge up after a weak cross ramp shot for a second chance at it. I do it a lot in my long video. I may eventually cut a clip out and stick it in the guide as an example of that nudging technique.
The strange and unusual thing about this table is that the main mode timer actually increases for incorrect shots. I don't know exactly how it works, but if you make a shot that is close to the shot you need, your timer goes up generously.
So, I would normally not recommend this anywhere else, but on this table you may want to consider spamming shots rather than taking (too much) time to aim them.
Very true. :) I have fun just working towards the co-op mode and the personality cores so maybe I'll focus on that while I get a hang of everything. Is it essential to play the missions on other tables? Portal is the first I've owned.
And okay, last question I swear (sorry for asking so much): what can you do with the conversion gels? I know if you redirect the lasers just right you can get either the blue, jump gel to cover the top-right ramp or the orange, speedy gel to cover the left, but what can they actually do for you?
Blue gel allows you to jump up to the cross ramp from the right orbit if you press launch at the right moment.
This is explained on the DMD, but it's hard to read while playing :p (I imagine it's mentioned in the Table Guide also, but haven't looked yet)