Pinball FX2

Pinball FX2

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Frightmare Mar 7, 2015 @ 4:23am
Deadpool Strategy
I keep going back to the Deadpool table as I'm a massive fan, but I seem to get rinsed in next to no time. For Chewy and T-Wrecks, what strategy have you used? That blue ramp has been the death of me numerous times, and I can only ever hit the armpit hole with 99% luck.

Any help would be greatly appreciated, and I would also allow you to remain at the top of the other leaderboards by not annihilating your scores.

One last thing: Barbie, are you the lady who giggles at me everytime I miss the skillshot? If so, then that's just rude!
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Showing 1-12 of 12 comments
Chewable C++ Mar 7, 2015 @ 1:12pm 
I'm afraid there's no special tricks to the table. You just need to practice it.

Practice the shots you have trouble with. Definitely learn the armpit shots and the shots necessary to light kickbacks.

Like on almost any other table, lighting kickbacks is very important. Know and repeat the safest shots that feed the the inlanes (that would be one of the left ramps). And learn to hit the mini-orbit reliably for the kickback hurry up.

You also need to be good at nudging outlanes and center, as both situations happen a lot here.

That's all the basic stuff.

The best scoring strategy is probably Katana MB, and to do that well, you need to know the shots well enough to activate it reliably, and then be able to take good advantage of the MB mode.
Frightmare Mar 7, 2015 @ 1:30pm 
Your answer is satisfactory, Your high scores shall remain safe... for now.
Razorbak86 Mar 7, 2015 @ 5:00pm 
I will defer to both Chewie and wRecks on this, but thought I would add my two cents, also.

I don't have any trouble hitting the left armpit, but the right armpit is problematic. Nevertheless, I think it is easier to hit with a running ball than a trapped ball, and sometimes you have to slam the ball into place by releasing the right flipper as soon as the ball arrives.

stray_pengo is top dog on this table, so maybe he can weigh in, too.
stray_pengo Mar 9, 2015 @ 1:35am 
Originally posted by Razorbak86:
I don't have any trouble hitting the left armpit, but the right armpit is problematic. Nevertheless, I think it is easier to hit with a running ball than a trapped ball, and sometimes you have to slam the ball into place by releasing the right flipper as soon as the ball arrives.

Good one, Raz... and I thought double-flipping never ever would be a good idea. :tbphappy:

Another key element of DP is that the ball flow changes in and out of combo. Understanding this is crucial to light kickbacks reliably on this table. Note those flashing lights!
T-wRecks Mar 9, 2015 @ 5:27am 
The points are in the multiballs for sure, but you need to complete modes (side or main) to raise the jackpots and get 2 of the extra balls. So no super secret strategies, other than you need to learn the combo mechanics. They factor into 2 of the main missions, starting Katana Multiball, and an extra ball, so they're pretty vital.
Razorbak86 Mar 9, 2015 @ 5:46am 
Originally posted by stray_pengo:
Originally posted by Razorbak86:
I don't have any trouble hitting the left armpit, but the right armpit is problematic. Nevertheless, I think it is easier to hit with a running ball than a trapped ball, and sometimes you have to slam the ball into place by releasing the right flipper as soon as the ball arrives.

Good one, Raz... and I thought double-flipping never ever would be a good idea. :tbphappy:

Hi, stray. Thanks for chiming in.

Speaking of double-flipping, I was playing Stern's new "Star Trek" with Johnny Modica last week (#134 rank on IFPA), and he double-flipped to slam the ball shut on every single mission start on the right hand side of the playfield.

Johnny's a great guy! Very friendly. He'll probably be one of the guest commentators at PAPA. We were playing for $1.00. Really high stakes! ;) Since I had never played that pin before, he was giving me a quick tutorial, and he almost reached the wizard mode on the first game. Dude had freakish skills! I was mesmerized, to say the least. :wizard:
Razorbak86 Mar 9, 2015 @ 5:48am 
Originally posted by T-wRecks:
The points are in the multiballs for sure, but you need to complete modes (side or main) to raise the jackpots and get 2 of the extra balls. So no super secret strategies, other than you need to learn the combo mechanics. They factor into 2 of the main missions, starting Katana Multiball, and an extra ball, so they're pretty vital.

Yeah, the combo mechanics are absolutely vital on this table. Probably more so on Deadpool than on 90% of the other tables in Zen's portfolio.
stray_pengo Mar 9, 2015 @ 5:58am 
Originally posted by Razorbak86:
Speaking of double-flipping, I was playing Stern's new "Star Trek" with Johnny Modica last week (#134 rank on IFPA), and he double-flipped to slam the ball shut on every single mission start on the right hand side of the playfield.

Funny you should mention ST; I too thought the timing and placement of the lane is very similar to DP, including the odd fact that it seems positively easier on-the-fly than from trapped.

I've heard from a reliable source that ST's ruleset will get another major overhaul in the coming months, so keep your eyes peeled (as you always do! :tbpwink:)
Razorbak86 Mar 9, 2015 @ 6:04am 
Yep, after a longggggg wait, but ST owners are very happy! Keith Elwin is doing some beta testing. :)

https://pinside.com/pinball/forum/topic/st-code-looks-to-be-improving-in-positive-ways
stray_pengo Mar 9, 2015 @ 6:23am 
Ah, on top of things as always. Good man! :tbpwink:
Barbie Bob-omb Mar 10, 2015 @ 1:09pm 
I wish I was the giggler in question! I have not done any voice work for Zen so you won't hear me laughing at you (at least from within the game) :P
Frightmare Mar 11, 2015 @ 11:09am 
Originally posted by Barbie Bob-omb:
I wish I was the giggler in question! I have not done any voice work for Zen so you won't hear me laughing at you (at least from within the game) :P

I'd like to talk to your manager, please! =D
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Date Posted: Mar 7, 2015 @ 4:23am
Posts: 12