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Rapportera problem med översättningen
Just tested the following deck and did not only manage to win but got both challanges and gave up only 3 vp, on the other hand I lost first time I tried it so it's not a sure thing.
Auxiliary Chassis x3
Overpressurized Hulk x2
Light Cannon x3
Mining Drill x3
Shotgun Mercenary x3
Maneuver x3
Field Repair x3
The idea is to get one clad with Light Cannon on the rows with the mortars first 2 steps in and later a second clad one step behind him to cover the reload time better. Then get 1 or 2 clads with drills in on his side to cover the lower mortar, one on the side to stop the opponent from maneuvering ontop of it and one infront to kill anything comming that way (not as important as that direction is covered by the Light Cannons). And finaly get one or more Shotgun Mercenaries ontop of mortars and covering each other etc. Because of the limited area behind the wall the Shotgun Mercs does very well here.
The idea with the clad choice is that Aux Chassis are cheap and they are not going to get attacked much being at range in front of the wall, sometimes the opponent will get a minigun going and do a damage or two, that's what the Field Repairs are for.
The overpressurized hulk are good at getting in position on the other side of the wall fast but I selected them mostly because I needed something to fill out with, 3 clads are too few.
Edit: was in response to a msg that was deleted just after I wrote this respones.