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This indicates to me that the game might not have enough virtual memory. I suggest freeing up some space.
Thank you for your patience and patronage.
Note that I have other programs (e.g., Mathematica, spreadsheets, etc.) that are computationally intensive, and use the cpu intensively....but they don't cause this problem.
Since It started about 4 weeks ago (maybe 5, by now), I am questioning if some change was made in Gal Civ 3?
Also 16 GB of memory. Running Windows 7, 64-bit..
My hard drive is 1 TB, of which about 230 GB is free.
Display is NVIDIA GeForce GTX 650 Ti.
I usually run on a Huge map size, with 2 opponents.
Until about 8 months ago, I normally ran on Gigantic or Immense map size, with 3 or 4
opponents, with no issues. But then (again, about 8 months ago), I began to notice
that, towards the end of the game, there would be a lot of slowdowns, and occasional
crashes (although not system crashes... the game just crashed).
In the recent past few weeks, I can't run the game for more than a turn without the
system completely crashing. In fact, just loading the game (without starting one) will
cause a crash in about 2 minutes, if I just click on New game, and look at the game
setup screens. It's very disconcerting.
I did memory checks, hard drive checks, and video checks...everything is normal. All of
my computational and office software runs without a hitch. In fact, other games have no
problems. E.g., I've run Diablo, Master of Orion, Age of Wonder 1,2 and 3, as well as more recent games. No issues.
Only GalCiv3 causes this issue, and it's a complete system crash.
The only clue I have is that the cpu is being utilized intensively when the system
crashes, and after it crashes, the hard drive light comes on for quite a while, although the system is dark and unrecoverable without rebooting.
If so, post a shared link to a cloud service (DropBox, OneDrive, etc) where you have uploaded a save of it.
Sean Drohan
Stardock Product Lifecycle Manager
https://www.dropbox.com/t/lzcgmEW0ForpyOwY
I have to point out that the game crashes even if I'm still creating the galaxy. It seems to always crash about three minutes after I enter "new game". The timing is pretty much always the same. And the crashes are always a complete system crash...the computer is hung, the screen is black (and turns off), mouse and keyboard are inopterative. And there is still some residual disk access going on. Perhaps writing a debug file? Dunno. It never finishes though. I have to turn off the power and wait a few minutes to reboot (the cpu is very hot by this time, so there was a great deal of cpu involvement just before the crash).
If you are overclocking your video card, undo that.
If you don't have your 'scratch disk' \ Virtual memory managed by Windows itself, make it so. You can see how in the FAQ
https://forums.galciv3.com/486732/galactic-civilizations-iii-support-faq#PageFileSize
Try the low setting in also in the FAQ:
https://forums.galciv3.com/486732/galactic-civilizations-iii-support-faq#DeleteLowPrefs
Sean Drohan
Stardock Product Lifecycle Manager
Any more suggestions?
Also: is it still true that this game runs under Windows 7?
thanks
Why are you managing it manually at all? If you are not, please let Windows manage it dynamically.
Sean Drohan
Stardock Product Lifecycle Manager
As far a the virtual memory goes, I was following the instructions in the link that you sent me on May 13. I did exactly what was in those instructions, and the result was the same: system crashed. So I tried experimenting with manually expanding the paging file size. It still fails. I did set it back to let windows manage it, but it still fails. I see no indication that this is related to the problem.
Yes, having Windows manage it is what you want.
It is expected that 1 file will always show, not 4.
It might be time for a purge \ reinstall:
https://forums.galciv3.com/486732/galactic-civilizations-iii-support-faq#purgegame
While the purge \ reinstall is likely the shortest path to a solution (at least eliminating the file verify issue for 3), it might take the longest depending on your Internet speeds.
Sean Drohan
Stardock Product Lifecycle Manager