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The origin planet is decided when it's finished building (Any planet within... 6? tiles are a valid choice - can't be changed after that unfortunately) and the destination planet is where you decide to fly it to.
It's essentially just free money - You're not losing resources, tech or anything.
Trade routes persist through war I believe - but I can't comment on how much they're worth during it if any.
As for tourism, they explained this in a dev stream so I hope I get this right. You first need to unlock it with a tech. There is a set amount galactically and you get a percentage based on how much of the map is within your influence borders, so the larger your influence the more income you'll get from tourism. You can further boost this with planetary improvements.
The more of the map your influence controls, the more of those billion tourists will visit any of your worlds - free money. The planet improvements doesn't add more tourists - It just lets them spend more money on your worlds. More free money!
So in less words - Planetary improvements don't replace influence spread. Get out there spacefarer!
Having active trade also helps with diplomacy between you and your trade partner.
I prefer Tourism because the money starts rolling in the turn after you complete the research and, as your empire gains in size and influence, the income can become quite significant.
The initiator is also the one bearing the cost of one of their trade routes - Just because someone opens a trade route with you, doesn't mean you lose one of your slots. :)
Ok, will do
Try? There's a trade overview screen. I do know that it stays around at least.