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[edit] I certainly don't play sandbox after sandbox, like I do campaign mission after campaign mission - it's more of a here and there affair, with spaces between plays
vv thanks leafs43
Gal Civ 2's campaign was overly long and other than a couple story scenarios and objectives, you were doing the same thing over and over again. Build up home planet->explore->colonize->rinse and repeat with a couple more buildings in the next level.
Gal Civ picks up directly where Gal Civ 2 left off and you don't need to go through a convoluted process of opening up buildings and techs based on story.
That'd be their CEO - And it wasn't a particularly serious promise.
This is probably the most ideal.
At the beginning of Gal Civ 3, everybody in the galaxy knows what a xeno farm is....why would we need to "re-discover" it?
Ever thought about Star Wars without the stories and characters? Or even Star Crafts great Kerrigan?
Now that would be a DLC I would buy - never played GCiv1
The campaign is very short. What would have been good if they labelled the campaign as an "Episodic Campaign", because that would be more accurate to what it is. The intro says "There's a crusade coming", but the Thalan must have whispered "but not until a future expansion pack". Summary: short and unsatisfying conclusion.
Frankly the length of the campaign is more based on what difficulty you choose to play. Playing beginner the whole thing will take only a few hours, playing harder? Likely more.
Thing is- as others have said in this thread the campaign isn't exactly something we should have bought the game for. While the races themselves have "lore" the game itself is more about the sandbox