Galactic Civilizations III

Galactic Civilizations III

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Crashtastic May 21, 2015 @ 8:06am
Tech Console Codes?
I know you can unlock all techs with the unlock command. How do you go about finding out the code for say just the plantary invasion tech so you can unlock that 1 tech with the unlock command.?
Last edited by Crashtastic; May 21, 2015 @ 8:07am
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Showing 1-12 of 12 comments
EleventhStar May 21, 2015 @ 8:09am 
look up the internal names of techs in <yourrace>techdef.xml, use that with the unlock command.
Crashtastic May 21, 2015 @ 8:11am 
uh, thanks ... what directory is that file in?
EleventhStar May 21, 2015 @ 8:19am 
c:\program files\steam\steamapps\common\galactic civilizations iii\data\game

recommend you use notepad++ to open the xmls but browsers or text editors can do it. then press ctrl+F and type a word from the tech you are looking for.

the internal name for planetary invasion for example is AltarianPlanetaryInvasion, but some of them are not that obvious.
Last edited by EleventhStar; May 21, 2015 @ 8:21am
Crashtastic May 21, 2015 @ 8:28am 
tyvm
Ichthyic Feb 7, 2017 @ 4:36am 
resurrecting this because this doesn't work with the campaign missions.

anyone know why?

I cannot figure out which "tech tree" it is using, because it sure as hell isn't Terran.

in fact, you can correctly type the internal name for any tech, and it will say "not found in player's tech tree", and that's not because of a typo, because that gives the "unkown" echo instead.

so, to be specific, does anyone know either:

which tech tree the main (arcea) campaign uses, or what specific prefix one should use in order to unlock a specific tech within the campaign?

it's driving me nuts.

that, or which files to edit to control the techs available at the start of each mission, since it does not at all take into account what you researched in the previous mission.

Ichthyic Feb 7, 2017 @ 4:50am 
nevermind, I fumbled about until I figured out which campaign code they were using as a prefix.

it's "contingency" fwiw.

so you type in the normal internal tech name, but preface that with

Contingency_

and the files containing the internal names are in the campaigns/campaign/game folder instead.
Last edited by Ichthyic; Feb 7, 2017 @ 4:53am
twinsenvr4 May 16, 2017 @ 7:52am 
You sir, are a gentleman and a scholar! I REALLY didn't feel like waiting 37 turns in the first Crusade DLC campaign for freaking lasers. Really had to dig through to find the mission name, that was what I was missing. Thank you!
starrynite120 May 16, 2017 @ 8:44am 
Originally posted by twinsenvr4:
You sir, are a gentleman and a scholar! I REALLY didn't feel like waiting 37 turns in the first Crusade DLC campaign for freaking lasers. Really had to dig through to find the mission name, that was what I was missing. Thank you!
Just so you know the campaigns are all kinds of broken right now with Crusade. Unless that was recently changed.
Last edited by starrynite120; May 16, 2017 @ 8:45am
twinsenvr4 May 17, 2017 @ 8:22pm 
Originally posted by starrynite120:
Originally posted by twinsenvr4:
You sir, are a gentleman and a scholar! I REALLY didn't feel like waiting 37 turns in the first Crusade DLC campaign for freaking lasers. Really had to dig through to find the mission name, that was what I was missing. Thank you!
Just so you know the campaigns are all kinds of broken right now with Crusade. Unless that was recently changed.
How so? I'm on the 3rd one and no issues so far. Altarian Prophecy.
aRandomGuy Nov 23, 2017 @ 4:55pm 
Also sorry for resurrecting, but I have kind of the same problem as @Ichthyic.

I am playing as Terran in a normal game and I want to unlock Barren World Mastery. However when I type TerranColonizationFocus3 into the console, it returns "not found in player's tech tree".

So does anyone know what I'm doing wrong? What tech tree do the Terran use if not the Terran one?
aRandomGuy Nov 23, 2017 @ 5:00pm 
Wow nvm I figured it out. I used MasterColonizationFocus3 and it worked
random_01 [HUN] Oct 4, 2023 @ 11:22pm 
Hi, I used the following:
In the techdef file we have for example this line:
<InternalName>GenericColonizationFocus2</InternalName>
And we need only: ColonizationFocus2
In the consol I used this: unlock MasterColonizationFocus2
So you need to use the "Master" before the tech name.
Other example:
unlock MasterTerraformingTech
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