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Any particular type that suits certain map sizes?
Otherwise, tight clusters tend to leave large spans of empty space between groups of stars, so you're unlikely to meet as many races early on and may need to research ship range tech or build a lot of starbases to make the trip between them, while spiral and loose mean that there's usually some sort of among-stars travel path, though it might end up controlled by another race.
Tight clusters will usually have no more than 1 to 3 races in a cluster. Because of the gaps between clusters you can engage in an early war as long as you're not playing on a small map. You may also find areas on the map where 2 or 3 clusters are intermingled.
Loose clusters have greater distances between stars in a cluster and smaller gaps between clusters. Intermingling of clusters is more likely in this pattern.
Scattered means the stars are fairly evenly distributed and you are less likely to see gaps in the pattern.
All these patterns are affected by the frequency you set for stars, planets, and habitable planets during setup.
How do you prevent folks from accessing the other arms? Your territory isn't a barrier to them. I've had the AI set up star bases in my territory in order to mine resources that I hadn't gotten to yet.
You have to use your fleets to control the space. Namely, by destroying other fleets. Military starbases will help with this, because of the combat bonuses they give to your ships, and some of the neat utility things you can give them like slowing enemy movespeed.
Unfortunately, if you truly want to block someone, you are more or less forced to go to war with them.
Ahh, so you can attack without declaring war? Or do you mean you have to use war and military might to keep them out?