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The planet class of your starting planets are predefined; however, the bonuses that may be available on the planet and in the starting system are not predefined.
You will find a lot of dead planets in just about every game setup. Since the maps are generated using RNG you may find several habitable planets nearby or few or none.
Some races don't need tourism researched because they start with the tourism bonus enabled. Researching Interstellar Travel and Supportive Population early is generally a good idea.
How far you can research on a particular branch depends upon what age you are in. So, you're better off researching several branches early in the game when you have few research points available to you.
Advancement into the Age of War is based upon how much research you have completed; therefore, unless you need a specific research you're better off doing research that you can complete quickly.
As you build your tech base and move into the Age of War you want to focus your research acording to what type of victory you want to achieve. Keep in mind that you cannot research everything in a branch until you're in the final age. Carriers are OP now so you want to research them as soon as you can.
Some colony specialization is a good idea when a planet has the appropriate bonuses or starts with a lot of tiles close together so you can take advantage of adjacency bonuses.
Keep in mind that planets that sponsor a shipyard will divert production points to military construction. Planets that don't sponsor shipyards have all of their production going to social construction which is planetary builds.