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I've only played on huge maps so far with 8 opponents. But I think why gifted feels impossible at first is because the AI is more likely to declare war on you when you are militarily weaker than the other race. If you start to produce a few armed fleets early on (no need for world conquering ships), the AI will respect you as quickly as it is ready to conquer you at least on gifted. The extra ships also need not be wasted. You can fit them with sensors to explore pirate anomalies and they indirectly also send a message to other races that you're not a pushover. To be fairly safe on gifted, you need to produce enough ships until the "ripe for conquest" diplomatic penalty disappears.
This is pretty solid advice. Anything above gifted is all about the first 100-200 turns being about solidifying your defenses and setting up your core colonies. Another thing that really gives humans a huge advantage (very huge) is using the governor control to specialize each planet. I have never had one game where I am not the leader in research, production and economic wealth regardless of bonuses or maluses. If you specialize planets and balance ship defenses, you will always be stronger than the AI, even if they build 100's of ships.
I was trying to find a good balance of difficulty as well. If your rig can support it, I would suggest playing on Huge or Immense maps with at least 15 factions with gifted AI. Personally I created additional factions based off the minor factions so there can be at least 18 opponents and disabled 'minors'. This allowed a much more varied galaxy and created different faction peaks in sectors since each faction seems to have points where they excel or begin to fail. The game is still pretty lackluster in its complexity since diplomacy needs to be vamped up big time, so adding factions is really the only way I can see adding more depth at the moment.
however, im now playing on gifted, and damn, im at the bottom of the power struggle. im at 400 points, where 2 of the AI's are at 2000! i can never catch up to them. where ive just begun creating medium hulls, the ai's are already cruising around with top tech mediums.
The main challenge I have is lasting past early game to get to the point where that aspect begins to actually matter enough to decide who has the advantage.
Lasting past the early game requires building enough ships until the ripe for conquest penalty disappears.
There is no game here, you are acting as though there is, just like most of us have done, here is the skinny on it man...they look powerful, they build lots of ships, but they do NOTHING worth doing. dont bother with starbases, shipyards, and space ships, your homeworld is safe from attack, indefinitly. So, start game, lay down some research buildings, destroy the starting shipyard and all starting ships, so that you dont draw any attention, by attention i mean a bunch of ships floating around in your space, doing nothing, but cluttering your vision up. Then just hit next turn until youve made it to huge ships, and yes you will be fine, noone will attack you, oh they will declare war, and they will send ships, but thats the end of their "attack" try and see)
100% on the nose. This game has no challenge to it. AI is dumb. If you sit back on a single planet w/o ship yard why don't they invade and end you? I mean thats an ez 16+ world. Dumb AI and unfocused game.
I really wanted to like this game. But it's just all over the place and feels incomplete.