Galactic Civilizations III

Galactic Civilizations III

View Stats:
ErikModi Sep 7, 2016 @ 9:56pm
Modstat console command
Yes, I cheat. You don't like it, not my problem.

That having been said, the console in this game is really frustrating me. A lot of the commands don't seem to work, or don't seem to work right. For instance, the modstat command. Trying to use it to grant resources (Elerium, Durantium, etc.) seems to do nothing, even though the console says it worked. The Resources command is nice, but it also seems to grant the 1000 resources to all players and remove resource costs from all players' ships, so everyone's shooting at me with Elerium weapons. Probably the only game I've encountered where cheating makes things HARDER.

So, anyone have any tips for getting the console commands to work properly, especially modstat for resources? Thanks.
< >
Showing 1-7 of 7 comments
private1028 Sep 8, 2016 @ 6:54am 
Use the keyboard command "Resources" to add 1000 of each type.

"Modstat" command works for the commands listed by the ...
"liststat" command. However, some effects will disappear at the end of your turn - i.e. movement points, shields, kinetic weapons ... etc. Planets appear to regenerate themselves after every turn so I've never been able to successfully mod any permanent planetary stats ...

"Finish" will complete all items in a planatary que - if the planet is selected - or in a shipyard que if the shipyard is selected.

"Finish next" will complete the next item in the que of the selected shipyard or planet. If the shipyard has a repeated contruction order one of that order will be produced. Planets with repeating construction orders - i.e. economic, moral, etc stimulus do nothing. (Why these types of orders are in the construction menu as opposed to the planetary management menu is a mystery of GalCiv3 ... :^) )

"god" will allow you to take control of AI planets and ships, or just to examine AI behavior - very useful, expecially if you are trying to mod AI behavior.

"colonize" allows you to colonize any colonizable planet provided you have a colony ship selected.

"colonize all" will colonize all the planets on the game map with your faction.

"convertdeadplanet" changes 1 random dead planet into a class 10 (default) colonizable world. Beware if you choose to colonize multiple planets. Last time I tried this was to give AI factions colonizable worlds to beef them up and it colonized multiple copies of the same worlds - they must then be individually deleted before selecting next turn or your game will crash.

There are a few others, - i.e. "spawn", "spawnbp <ship>blueprint" but this is off the top of my head ... I'm still trying to figuare out how tyo spawn player custom designed ships. There is a different set of commands I haven't figured out yet which must be used for modded ships (probably user designed) and those the player creates themselves (game generic).

All these console commands are essential for modderrs to build and test their factions, ships, and the map objects they create.
Last edited by private1028; Sep 8, 2016 @ 7:09am
ErikModi Sep 8, 2016 @ 7:03am 
Problem with Resources is that is seems to apply to everyone, not just me. Modstat for resources just doesn't seem to work. Thanks for the other tips, though, especially on Colonize. I was aware of that one, but couldn't get it to work, so thanks for clearing up that you need a colony ship for it.
private1028 Sep 8, 2016 @ 7:12am 
Originally posted by ErikModi:
Problem with Resources is that is seems to apply to everyone, not just me. Modstat for resources just doesn't seem to work. Thanks for the other tips, though, especially on Colonize. I was aware of that one, but couldn't get it to work, so thanks for clearing up that you need a colony ship for it.

Not for the "colonize all" command. Just a single planet requires a colony ship. When GalCiv3 was updated I lost all my work on my custom factions (game kept crashing on boot and I had to purge) so I haven't used these commands in a while...
trekkie0 Apr 19, 2020 @ 4:17pm 
There is a subtle bit of information you need to know in order to use the liststat and modstat commands correctly: they are context sensitive, where the context depends on what you have selected.

If you have a planet or ship selected, using modstat will modify the statistics on that object. If you want to add resources or modify another statistic for your civilization, you need to deselect everything else (that is, just click on empty space somehwere).

Also, I've used the modstat command for resources quite a bit. I've gotten to the point where I have the whole thing memorized (nearly, there always seems to be one I forget). My advice is to just cheat on the resources you need so you don't spend 10 minutes going through the whole list and looking up the spellings, etc. (there are no spaces in any of the resource names, btw).
Last edited by trekkie0; Apr 19, 2020 @ 4:19pm
trekkie0 Apr 19, 2020 @ 4:23pm 
Originally posted by private1028:
Use the keyboard command "Resources" to add 1000 of each type.



There are a few others, - i.e. "spawn", "spawnbp <ship>blueprint" but this is off the top of my head ... I'm still trying to figuare out how tyo spawn player custom designed ships. There is a different set of commands I haven't figured out yet which must be used for modded ships (probably user designed) and those the player creates themselves (game generic).

Before you design your ship, toggle the shortshipnames (simply type shortshipnames in the console). Otherwise you have to append an ID to the blueprint name (which isn't shown in-game but can be found in the files where your custom design is saved). Be aware that if you enable shortshipnames, save a design called "frigate" (for example, case sensitive), you will overwrite any other design that is also named "frigate" (and was also created with shortshipnames on; it will not impact designs with shortshipnames off since they have an id).
Horemvore Apr 20, 2020 @ 4:01am 
Nice 4 year necro/
Useful information is useful information, late or not.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Sep 7, 2016 @ 9:56pm
Posts: 7