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2: Transports need legions from your global reserve, not from planets.
3: Surviving legions stay on the transport.
Other FAQs:
Transports can't reload unless they have 1 legion left. Or 1 per transport module, if the ship has more than one.
Decomissioning the transport will return any remaining legions to your global pool.
A general will add 5 legions, 5 more when promoted, and 5 garrisoned legions if assinged to a planet.
Ah! I think I see my mistake - I thought I was creating the legion... I guess what really is happening is I'm garrisoning one of my existing legions from my pool.
....so... how do I increase my pool? Is it only through generals (and, now that I think of it, tech research? I think there are some techs that grant some, if I remember how I got my original 10...)
Legions cost 5 durantium to create.
Edit: spelling fix
I think that it is now possible train new Legions (at a Military Academy) even if there are no dead Legions that need rebuilding. Either way, you will need a fair amount of special resources available to build them.
You might want to build one or two specialized Worlds to (re)build Legions. Basicly, you are trying to raise the (building) level of the Military Academy, in particular, by using bonuses to buildings (i.e. the Military Academy)(as well as Factories) in adjacent tiles, and you also need Construction Points in general as well, on such a World.
For my understanding the level of the military academy has no effect - it's just the Social Manufacturing. Am I wrong here?
I think building a legion counts as social construction.
Building legions is very expensive. My first successfull game I had one production focussed precursor planet capable of building them. About 18 pop, about 22 tiles, two workers etc, total of about 220 social construction per turn IIRC. It could make one legion every two turns. Except it couldn't becasue of the 5 per legion Durantium cost.
Howevber you get 10 legions for free whdn you research (I beleive) Planetary Invasion and you get another 5 per general you recruit.
Personally I have yet to garrison any planets witrh legions. I have them loaded into troop ships and keep them safe in a miltary base protected by a sizable fellt when not in use. In use I stack a ship with very long range scanners with them and usually escort them with a mega-fleet to keep them safe. Of course they are safest of all in the bank, but once they've been deployed once you can't put them back in the bank.
My working theory is that if an enemy invades one of my planets I can always get it back with them and they are far more effective and veratile overall in troop ships than on planets - you can't protect all your planets with them anyway and, crucially, you can't redeploy them. If you could redeploy them it might be different. To this end I worked with always having 10 in the bank so if necessary I could quickly build a couple of troop ships and retake any planets.
Also AI tends to garrison planets liberally with 5 to upwards of 10 or 12 legions. Which means unless you want to lose a lot of precious legions during invasions you need to use a metric crap ton of them, the more the better, and this again argues against using them as garissons IMHO.
I won this game against five opponents on medium map, the default opponent number anyway, and I think I built or acquired via generals about 35 of them and had about 23 left at the end after the final invasions, either in troop ships or in the bank. That;'s just to give an idea of the scale you need to plan for, obviously this is going to be a lot more on a bigger map.