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But I found that them trading amongst themselves got too rampant with the brokering on and I'd be left behind tech-wise very quickly because of it.
In the end, I suppose it comes down to personal preference, but those are my preferences.
In either case, the AI makes up for the human's more efficient/effective trading by sheer volume. Tech wise, the Ai will trade anything to everyone (relations permitting) at every chance it gets. The more races you have in contact with each other, the worse it gets.
No brokering at least makes for some diversity in technology. Otherwise, mid game you get aevery race havingroughly the same techs.
1) Is the human better than the AI at trading?
2) It might become like another form of micromanagement, by having to contact 11, or however many, civs every few turns, and therefore become boring.
i also think it would make the pace of tech trading more reasonable if you had to have the prerequisite techs for whatever your trading for.
1) I wouldn't say better, but more discerning. You wouldn't trade tech to a faction with whom you were at war, so that they could then turn around and use said tech to kill you. The AI might. I am also unsure if they have the same constraints that they give players when they trade, but I have no real way to test this so it is just a suspicion.
2) just because you can trade with another civ doesn't mean you are obligated to. If they don't have anything you need or want, then you don't have to make a deal. Also, you don't want to be constantly making deals and thinning out your resources in the effort.
The diplomatic bonus you get from trading comes from the trade routes, not the deals on the diplomatic screen. The trade routes are automatic once you contact another faction's world with one of your trade ships, and require no oversight. So, again, there's no need to make deals frivolously.
With Tech Trading plus Brokering on, I would make an effort, when I got a new tech that I was willing to trade to other Races, to trade it to every Race that would make a deal on it. Otherwise a couple of turns later, that tech may have traded onwards by 2nd and 3rd, etc, Races before I could trade it myself to them. By turning off the tech brokering, now I do not have to worry about them reselling something (starting the next turn) before I could. But there would be a lot of techs that I did not want to trade, i.e. the ones that I really used and did not want to fight/compete against.
Fairly often, at some point in the UP, laws may be passed to turn off tech trading and or brokering, if they are allowed at game start/setup.
Later in the game, wholesale/widespread tech brokering can make it very hard on human players to compete.
It's a lesson I learned the hard way all the way back with Civilization 4 :-)