Galactic Civilizations III

Galactic Civilizations III

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UEGHunter631 May 15, 2017 @ 9:33am
Naming Citizens
Seriously, I'll ask again, anyone know how you create a list for naming citizens?

I don't get it.
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Showing 1-5 of 5 comments
Ellye May 15, 2017 @ 1:24pm 
When creating a new civilization?

Just click on "Edit Names XML", and fill in your names in place of the default ones.

You have one area for Last Names, one area for Male Names, and then one area for Female Names.

Example of a complete names.xml file:

<?xml version="1.0" encoding="utf-8"?> <FlavorTextDefs xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../Data/Schema/FlavorText.xsd"> <!-- ** Citizens - Last Names ** --> <FlavorTextDef> <InternalName>LASTNAME</InternalName> <FlavorTextOption> <Requirements> <ListenerFaction>The Orthodox Advent_124BA0924C76481394FEF6B4F2857472</ListenerFaction> </Requirements> <Text>Eradica</Text> <Text>Coronata</Text> <Text>Anima</Text> <Text>Reverie</Text> <Text>Domina</Text> <Text>Purifica</Text> <Text>Transcencia</Text> <PreferenceWeight>1</PreferenceWeight> </FlavorTextOption> </FlavorTextDef> <!-- ** First Name - Citizens ** --> <FlavorTextDef> <InternalName>FIRSTNAME</InternalName> <FlavorTextOption> <Requirements> <ListenerFaction>The Orthodox Advent_124BA0924C76481394FEF6B4F2857472</ListenerFaction> </Requirements> <Text>Solanus</Text> <Text>Talion</Text> <Text>Iconus</Text> <Text>Evangelicus</Text> <Text>Aurelianus</Text> <Text>Benedito</Text> <Text>Caius</Text> <Text>Olufemi</Text> <Text>Echo</Text> <Text>Unidade</Text> <PreferenceWeight>1</PreferenceWeight> </FlavorTextOption> <FlavorTextOption> <Requirements> <ListenerFaction>The Orthodox Advent_124BA0924C76481394FEF6B4F2857472</ListenerFaction> <GenderMale>false</GenderMale> </Requirements> <Text>Dakini</Text> <Text>Ori</Text> <Text>Benita</Text> <Text>Agneta</Text> <Text>Nasira</Text> <Text>Phaedra</Text> <Text>Guang</Text> <Text>Eldora</Text> <PreferenceWeight>1</PreferenceWeight> </FlavorTextOption> </FlavorTextDef> </FlavorTextDefs>
UEGHunter631 May 15, 2017 @ 4:43pm 
I do that, but it keeps giving me errors.
Dracon May 15, 2017 @ 5:09pm 
And I keep wondering howw to make working name lists for mod factions, because for some reason its using the terran ones... I tell you if I see one more Vicky Eiggen I'm gonna go nuts.


<FlavorTextDefs
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="../../../Data/Schema/FlavorText.xsd">
<FlavorTextDef>
<InternalName>LASTNAME</InternalName>

<FlavorTextOption>
<Requirements>
<ListenerFaction>FACTION_Order</ListenerFaction>
</Requirements>
<Text>TESICUS MAXIMUS</Text>

<PreferenceWeight>1</PreferenceWeight>
</FlavorTextOption>
</FlavorTextDef>
</FlavorTextDefs>

Interestingly I get different names than Testicus Maximus which shouldn't even be possible going by that file. - The faction itself works fine though rofl

Kinda feels related. I see no reference to the names in the core faction definitions though... Its like as if the names are somehow hard coded into files we can't even open to compare. (or have a name you wouldn't look for instantly)
The problem is similar for the Portraits btw.


NVM I solved it - the solution is kinda unsettling though;
Even if it is a mod race, the file needs to be in Crusade/Factions/FlavorText
rather than the mod folder.
I tried this for the lolz - thinking - nah that can't be it - and was somehow right with it.
Last edited by Dracon; May 15, 2017 @ 5:35pm
Badviper Jun 28, 2017 @ 10:05pm 
So, I have a silly question. What if I want to create an androgynous race? Could I in theory just delete all the names of one gender? I'm an rp player. xD I like to imagine various stories going on in my game, which is why I put so much effort into the race creator. Furthermore, I notice that it uses terran images, even though I have none of them in my citizen portrait list.
Lama Jun 28, 2017 @ 11:43pm 
Does anyone else get duplicate citizen names?
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Date Posted: May 15, 2017 @ 9:33am
Posts: 5