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Same problem, after coming back to GC 3, with the Crusade expansion. I set the number of planets to abundant and the number of habitable planets to abundant, and then, my home system and the surrounding starsystems only have dead planets !?! Really not fun.
The Devs should add a setup option to limit the number of dead planets.
I will try the thread-creator's solution, and I thank him for posting it.
But anyway, despite his typo (adding a fatal S), I am very grateful towards the Original Poster: his tip really made the game far more enjoyable. I am a casual gamer who does not have the time and interest to be frustrated by very long exploration-distances and colony-ship travel-times to find colonizable planets.
Yes, or perhaps -- a hypothesis -- you may only execute that type of cheat command on the very first turn.
What makes me believe this is that in the few games that I have started with the cheat code, I always could easily transform the dead planets of my home system to class 7 planets -- spamming the command until all visible planets were transformed -- but when I later discovered new dead planets in nearby starsystems, spamming the code many times (targeting 100 dead worlds per command), I never succeeded in transforming any of them in the class 7 I was aiming for.
But anyway, as I previously said, I am so happy that I can quickly colonize a few planets in my starting system -- instead of being very frustrated by the default orgy of dead planets -- that I will not complain if some obscure limitation prevents us from spamming the code after Turn One.
In reply to "Menshai" > Changing the pre-launch settings to "abundant" planets and "abundant" habitable planets does not work in countering the orgy of dead planets -- as reported by a few players on the Steam and Stardock forums. But if you imply that the Devs should add a new setting to limit the number of totally unhabitable planets, I strongly agree. If such a feature was added, I would set this planetary factor to "none" or "rare".