Galactic Civilizations III

Galactic Civilizations III

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shrlist Jun 28, 2017 @ 11:08am
"All Construction" bonuses?
How come some "All Construction" bonuses on improvements do not acutally apply to "All" construction improvements.

For example the Preparedness Center (Ship Construction Improvement) does not get bonuses from "All Construction Inprovements" such as the Fusion Power Plant or Anti-Matter Power Plant. There are other construction improvements as well that do not get bonuses from "All Construction" improvements as well.

Here is a visual. I used mods to creat a planet with all hexes available to do some placement testing of improvements. In the picture below I am about to place the fusion power plant and it can be clearly seen that the Ancient Defense System (Ship Construction Improvement) is not going to get the bonus supplied by the "All Construction." Yet the other two neighboring "Ship Construction" improvements are going to get the bonus.

http://steamcommunity.com/sharedfiles/filedetails/?id=958355026

Is this a bug? Is it a known bug? Or is this intentional?

Last edited by shrlist; Jun 28, 2017 @ 11:10am
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Showing 1-7 of 7 comments
starrynite120 Jun 28, 2017 @ 12:22pm 
Preparedness Center is not a Ship Construction improvement. It only gives that adjacency, can't receive it.

Just because a building gives an adjacency bonus does not mean it can also receive it.
shrlist Jun 28, 2017 @ 1:19pm 
Originally posted by starrynite120:
Preparedness Center is not a Ship Construction improvement. It only gives that adjacency, can't receive it.

Just because a building gives an adjacency bonus does not mean it can also receive it.

But the bonus is supposed to go to "All Construction Improvements" adjacent to the improvement. The Preparedness Center is a "Ship Construction Improvement" so it should get the bonus as all the other "Ship Construction Improvements" do that are neighbors to the same.

For example the Fusion Power Plant is supposed to give an adjacency bonus to "All Construction Improvements." In the visual I provided the power plant is giving its adjacency bonus to the Stellar Forge (a "Ship Construction Improvement) but not the Ancient Defense Systrem (also a "Ship Construction Improvement). Why does one get the adjacency bonus and the other does not when they are the same classification of improvement?


Dray Prescot Jun 29, 2017 @ 10:56am 
HOW in the world did you manage to terraform that world to a class 63 !!!!???? What are all of those enhanced terraforming projects that I see in your list of choices for production projects. I thought most/all terraforming projects had very limited limits on how many times they could be used (i.e. usually only once each or once per tech era). Is this some special high level tech in certain Race's tech trees or is it a Mod?

I have noticed that some buildings, particularly Wonders or Unique Buildings, may give adjancey bonuses to their neighbors, but do not seem to have higher levels of themselves, which is what they would get back from those neighbors as adjancey bonuses. I think that this may be related to your complaint/question.

You have to be careful when programming/designing such situations or you might end up in an loop of increasing bonuses that never ends and locks up the computer program in an infinite loop.
shrlist Jun 29, 2017 @ 2:23pm 
Originally posted by Dray Prescot:
HOW in the world did you manage to terraform that world to a class 63 !!!!????

There are several mods available that allow for more terraforming. The projects pictured are from a mod called "Enhanced Terraforming." I cannot remember who the author is, but I think I may have found it on Nexus or in some forum somewhere. There are other mods which have new anomalies that terraform additional hexes. I used them in conjuction so I could play around with different placement strategies. It is for testing purposes mostly, but when those mods are active in-game the AI can use them as well.

I was once stomped by an AI faction that had a big advantage in research and had two 40+ class worlds cranking out ships so fast I couldn't keep up. It was fun trying though. I held out much longer than I thought I would.:steamhappy:


Dray Prescot Jun 29, 2017 @ 7:55pm 
Thanks for your response. Like I said above some Building and particularly Wonders do not seem to have any additional benefits for being at a higher level, and I think that is the cause of your problem. Also try looking at the actual Social Construction and Ship Construction tooltips to see if you actually got the benefits you are asking about.
Syrris Jun 30, 2017 @ 12:02am 
The Preparedness Center is a planetary defense improvement, not a construction improvement. It grants an adjacency bonus TO ship construction facilities, but it won't receive any itself. It should receive adjacency bonuses from other defense improvements, though.
Protectron Jun 30, 2017 @ 1:53am 
You can clearly see from the description what kind of adjacent buildings it will gain bonuses from itself. It has to give a percentage or fixed bonus to either manufacture, research, influence, morale or wealth in order to receive bonuses from other buildings that level up that particular production.

A power plant does not produce manufacturing itself, and therefore it will not receive bonuses from the adjacent factories, which in turn would have increased the bonuses given by the power plant, which in turn would have increased the bonuses from the factories etc etc etc.

It is a good thing.
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Date Posted: Jun 28, 2017 @ 11:08am
Posts: 7