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It goes Food Distribution --> High Yield Crops ---> Biomass Resequencer
[edit]
Even if it's not supposed to be that branch, I've researched everything in the colonization tree except manufacturing focus and lossless farming. I don't get any upgrade option for food distribution. So I maintain it's missing from the tree.
I'm pretty sure that Stardock just forgot to put IntuitiveAbility as prerequisite for Biomass Resequencer and QPP in the ImprovementDefs.xml file, so that only Intuitive can see these improvements in the tech tree.
@admins: I am the OP of the sticky abilites thread here:
https://steamcommunity.com/app/226860/discussions/1/1696046342872548776/
I could update the first two posts for Retribution v3.5 abilites without any problem, but the forum won't let me update the third post (the one that starts with "Vigilant"). I get a network error as soon as I click on 'Save Changes'. Could you look into this, please?
If I understand the previous explanation, you currently require the 'Intuitive' ability in order to build:
* Xeno Irrigation
* Biomass Resequencer
* Fusion Power Plant
* Quantum Power Plant
Those are some pretty significant planet improvements to be exclusive solely to 'Intuitive'.
You are correct.
I disagree here. These are late-game techs and they don't give an overly significant boost. They do not push Intuitive into the top tier of racial abilities, far from that.
Check the Governance research category. From Xeno Commerce, Intuitive gets access to the Xeno Anthropology tech line. At the end of it are Xeno Irrigation and Future Studies.
It is NOT in the Colonization category!
Hitting X in the search box of research function does not show a "Xeno Irrigation"
For that matter, it doesn't show a "Xeno Anthropology"
The closest it comes are Xeno Archeology, Xeno Adaptation, and Xeno Artifact Studies
[Edit]
"Future" gives 0 results
https://steamcommunity.com/sharedfiles/filedetails/?id=1681439768
https://steamcommunity.com/sharedfiles/filedetails/?id=1681478145
(I don't know how to embed it like you did)
Would you humor me a moment, and throw a quick Intiutive Time travalling race together, just to see what you get on the tech tree?
Either Biomass Resequencing ought to be moved to the Intuitive line or Biomass Resequencing and Xeno Irrigation swapped in their places since the current arrangement doesn't make any sense.
Likewise, the power plant tech probably shouldn't be showing up in the relevant tech entry if you can't actually build it. Maybe just the two power plant structures could be swapped around since a fusion plant doesn't seem THAT strange an idea as general tech.
Started several games with a TT and Intuitive custom race. Tried Carbon, Aquatic, Synthetic, Silicon. No difference, Intuitive techs are always there.
Looks like your game installation might be broken. Or maybe you're missing some important DLC (I play with all expansions and DLCs).
Maybe because it's an older created race?
I'll try copying it and starting a new game and see what happens.
Restarting a new game after hitting 'edit' and 'save' on my custom race and the techs in question are there.
Maybe the race was somehow borked.