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Privaters are supposed to pay their own operating costs and give a percentage of any spoils to the sponsoring nation.
but as soon as your privateer groups with a normal ship your neutrality is lost.
It would be cool if the privateer made the whole fleet neutral faction but its alreay OP due to the poor AI failings. Making this feature stronger would be more exploity which feels 'wrong' to do. Now, if they fixed the AI... then it would be neat..
if you pick scavenger and run privateers, you can build your whole fleet by stealing ships from your 'friends' or you can steal constructors and colony ships (if you rush things a bit) and mercs etc... it can be quite nasty. Ive stolen trade ships too.
so what can you do with one...
- you can bust a starbase and put your own down, taking mining resources or extending influence
- you can kill enemy ships to soften up before war
- if you manage to rush one you can pick off colony ships to protect planets you want to colonize
- you can disrupt AI exploration of your area
- you can pick off trade ship
- you can zap asteroid mines which drains money to fix
- you can zap enemy shipyards
known bug: privateers are tied to your tech level at the time of promotion. If your tech level is really low, you can get totally unarmed and useless ships. There is also a mid-level bug (or was) where mid tier ships had no weapons. Save before you promote just to be sure you don't lose out to this. Upgrading your tech level in weapons fixes the mid game bug, sometimes. If you have healing hull components, the privateers will have this too, usually.