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It's a game about warfare first and foremost to an almost comically extreme degree. For people like me who can't play a game of Civ V without basically playing as Stalintler, killing everything on the map for daring to have a different color, the game works perfectly and is a ton of fun. For people who want to sit back and tech up and advance through eras, the game is honestly pretty terrible at that.
ICSing is terrible and will get you killed off very early. Cities can't defend themselves, even post updates. Likewise, infinite unit spam is a symptom of endgame, and doesn't show up until, according to the game's pacing, it should be at the point where one decisive victory ends the game.
Alot of those high power units have low power counters. You can actually KILL a manticore rider with a levelled pikeman and a sorceror hero at level 1. You just need to know how to perform them.
As for "Grindy" gameplay. In every FPS ever, the primary mechanic is to click your mouse and move it over a target's head. You do this for many many hours. Every bullet hell game has you dodging everything while holding a button down and occasionally holding another button or clicking to blow everything up. What makes a game grindy or not is the meaningful choice or lackthereof presented to the player. AoW3 may be all about the war, all the time, but there is real choice in what units you build at any one time, how you move them about, and so on and so forth. There's alot to consider in terms of war in this, far more than say, Civ V or Galciv. It balances this by having far less to consider in terms of peace. Which is fitting for a game about waging war.
And for infinite unit spam, I was spamming dozens of the little angel critters in the middle of the third mission. They were everywhere, at least ten armies of the buggers that I had to control in opposite regions of the map, and in the underground. I was winning, sure, but the pain was royal. So I started auto-ing the battles and then realized that the game was the same old chore of the release day. Why they couldn't implement an optional setting to limit unit numbers is beyond me: the fact is so glaring someone should have realised it. It's particulary annoying because the game could really be great, but now it feels like work, not fun.
Try doing random maps instead, and find settings you like. Settler start is the most popular one in multiplayer. Normal start tends to be quick and brutal. Adventure mode is RPG mode. You can tweak pretty much every setting to get the experience you want. I tend to hop around though myself. If you're not one for the grand military style of the campaign, a more intimate battle map could be your thing. Personally, I *like* have units all over the place and needing to take some time on my turns. Well sometimes at least. I wish I could do it in multiplayer, but until PBEM drops it wont be possible.
Anyways, if you want to mess around in multiplayer, add me on steam. Otherwise, try searching for some of the map settings people like to play with. THere's some good info buried somewhere on the AOW forums, and I'm sure a few google searches might turn up something. If not, just play with it til you find what sticks. Like for me personally, I find that teaming up some low to mid range AIs against me on a high resource density map allows for a pretty fun experience.
Also, if the sprawl gets bad, you might want to consider some different classes, or a different playstyle. In most games, I rarely have more than 3 stacks of actual key units. I put my scouts on rivers and mountains and camp them. And I avoid using low tier units because it does make logistics a bit annoying. Better to use mid tiers that strike a nice balance, and allow me to project them better.
Also if you ditch the campaign for custom settings(Not that you should, but if you're not having fun then do whatever makes it fun for you), some classes *really* dislike large numbers. Rogues are practically allergic to large fights until lategame. Sorcs like to fly around with small stacks slinging lightning so much you'd think they own the sky(spoiler: they do). Theocrats powerlevel their units like a boss, and have so many buffs it's ridiculous. Its pretty fun seeing what a theocrat can do with a small force. They pull some Fellowship of the Ring shenanigans and find a way to turn ordinary units into heroic figures that fight well above their tier.
Anyways, hope you find something you like. If not, well, the game is not for everyone. Ah well.
No micromanagemant needed at all. You can play through every single map/campaign with 1 hero and 1 army. In every single release, from HOMM 1-6...
Age of wonders requires more micromanagament with more armies, and seems like this game sadly aint for you maybe :( .
This.
BUT I have to say that Heroes 5 was far the superior game (and I love Heroes 3), once they released the last patch and expansion for it.
XD, touché
Just read through the topic, which is very relevant to what I'm working on at the moment. While the mechanics are a bit different then those you suggest, we are looking at improving end game economy. Specifically for the longer games on large maps.
Also, I'd like the thank everyone in the topic for the nice and respectful discussion in this topic. It was a nice read.
Ofcourse, the ai is a bit more stubborn, but I find there that I only need to fight a few big battles to dominate. Also, with some classes you don't really need to fight any battles, and can just raid and destroy lightly defended cities and cripple the enemy that way.
Still, I think I get what the OP is saying - each turn involves alot of stuff to do, and there are few, if any, turns where you are twiddling your thumbs and just clicking end turn.
The pace is intense.
Some other games have alot more downtime built in, e.g. Civ, where things move so slowly you have many more turns before you can have a serious army.
The Civ 5 approach of making cities so tough and really limiting your military is itself controversial for some people.
I have a hunch OP may prefer that type of game.
Twiddling my thumbs is what makes me hate civilazation games.
i succesfully mitigated that "move 20 Armies build 10 Thingies and fight 8 More or less meaningless battles with independents" by using small map size and add 2-3 Ai opponents. It felt to me more interesting as meaningful battles took place before any tier 4 and scarce T3 Units hit the field
I also cared more about the units experience gain as it was not one pikeman squad of 20 but one of my 2 precious deepguards..
I am also satisfied to have maybe a maximum of 5 cities and 1-2 Dwellings..
There is possibly a lot of ppl who like xl maps with 8 Opponents and such..but it has turned out to be not for me and still i have found configurations to let me immensely enjoy the game..
It is basically the same approach as Relic has undertaken with their RTS to give every unit lasting power..
It was nice to hear from Sikbok that they keep on working towards economy Adjustments..
It is to be wished that the OP Poster finds a suitable setting to enjoy the game...
Play more shorter Matches';)
Why on earth were you spamming cherubs like that? Sure, you -can- do so, but you could put the same ball of CP into casting spells and come out on top. Cherubs may be the best of the scouts in terms of combat, but they're still just scouts.
Most of my experience actually differs quite heavily from yours, in part because I expand lightning fast to occupy a massive portion of the map. I don't tend to find I have -enough- units to do everything I want to do, with the shifting of garrisons and such, and only have a few (less than 4) offensive stacks out early on, due to constantly losing them to garrisoning valuable edge holdings.
This sounds very interesting. I love large maps, so anything that can improve upon end games is something that I would look forward to! :D