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Interesting to note is that you do not hold a seal by having it in your domain; you need to have a stack of units on top of it. Be careful though, as the seals will periodically summon defenders to try and get you off of it.
The smaller the map, the better Seals work.
Seals also have the habit of appearing clustered on a very large map. There have been a case where my empire was at east part of the map and all the beacons remaint at west side, conveniently in reach of the only opponent remaining. Still won that one, thanks to Airships from Racial Heritage mod.
However, especially on larger maps, the number of charges should be increased to the maximum. That makes it much more of a challenge to win just by defending, and also makes it hard for anyone to win by accident.
Against the AI, I think the seals victory works much better than the Beacon victory. The AI is much more pro-active about taking them, for one. With beacons, they just max out their primary race and take absolute ages to start on their second race.
The AI is also much better at dealing with the player's seals. They will mount strong assaults on your seals and can pose a credible threat, especially if you're running up score. (Then all AIs will attack you at once, except of course for your allies.)
The Seals victory also means that the most important battles happen in the field, instead of around cities. Fewer sieges is a big advantage for me, since all city maps are pretty much the same.
All in all it's my favourite victory condition.
It CAN be abused to make the game easier (few charges to win, snipe a seal and hold it) but it can also make the game harder. (By having all the AIs gang up on you.)
Seals are a good victory condition if you're not evil and don't want to spike your alignment by starting a lot of wars. The other players will start them instead.
Do roaming Armies and Independents also attack the Seals?
Other neutrals may also attack the seals, but it's a bit more random. If you get something like a Troll King event, expect some more attacks on your seal garrisons to be sure.
If I remember correctly, the defensive spells on the seal will always attack your units, whether you're assaulting or defending the seal. So if you can, attack the elementals when they appear next to it instead of letting them hit you on the seal.
Finally, conquering seals tends to produce some really nice loot, particularly for a site that can be attacked by multiple armies from all sides and not just six units who go inside like most high-end structures. So it might even be worthwhile to liberate some seals if you're not going for a seals victory, for the gear and to tie up rival empires' units defending them. Of course, you have to be confident this won't lead them to actually winning.
Specifically, the Cosmic Spray elemental attack always attacks non-neutrals. So if you're fighting another player on a seal, the spray could hit either you or him. But if you're attacking or defending against elementals, you're always toast.