Age of Wonders III

Age of Wonders III

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GhengisFarb Apr 24, 2015 @ 11:29am
Arcane Item Forge Request.
With the new release Arcane Item Forge was seriously nerfed, I'd say it's more of an Arcane Key Chain Trinket Forge at the moment. We lost a lot of powerful abilities that could be added to forge items, Regrowth, and from the Beta Necromancer's Aura. Obviously, it's still useful as you can craft times that give abilities like Fairy Fire, Domination, Seduce, Heal, Heal Undead, etc.

My suggestion, as I suggested before Golden Realms and after is that, attributes like Regrowth and Necromancer's Aura be 7 pt cost items and that you can build a Magma Expansion to the forge if a Magma Forge is in the city's radius that adds +1 max forge item points for every Magma Forge in the radius.

And/or have some forge attributes that can be discovered similar to the Secret Spells.
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Showing 1-15 of 43 comments
(Merchant) B1tF0x Apr 24, 2015 @ 11:43am 
it's not supposed to be powerful it's for mass producing Semiusful items when you can no longer loot any just to fill slots.

Also Bluderbuss on a range focused hero with inflict _____ <--- (preferance here) would be pretty powerful Honestly I would be all for Rebalancing perhaps instead of forge points just increase the costs of building or have the town able to set forge points as a production item like merchandising meaning once you use 5 you need to set the town to forge more points to spend (as Farb said maybe magma forges help in this case giving a natural recharge or acsess to better abilitys) I would also suggest locking some of the upgrades behind the leaders current level.


TLDR the option to make uber powerful items should be there just make it worth the cost :D
Last edited by (Merchant) B1tF0x; Apr 24, 2015 @ 11:57am
ThunderGr Apr 24, 2015 @ 11:48am 
I have not used much the item forge but I can imagine how easy it is to be overpowered.
It is difficult to find a significant limiter but here are a few suggestions:

1)Allow only for 1 item forge per Empire
2)Introduce a cosmic event that adds points to one item forged in the duration of the event. Any items forged during this event should start construction on the first turn of the event and will finish construction on the last turn of the event. Maybe the event can also make available some more powerful echantments for items.
3)Add points for each unifier tower created
4)Add points for each seal(or points for each x seals)
5)Greatly increase construction time and cost of legendary or mythical grade items
6)Only allow 1 mythical and/or 2 legendary grade items creation per Empire

A combination of the above could mean the return of some things nerfed, in a very balanced and fair way, in my opinion.
I can think of more things that can allow for epicness and usability of the Forge without sacrificing balance, but this is a good start, in my opinion :).
Last edited by ThunderGr; Apr 24, 2015 @ 11:49am
Morphic Apr 24, 2015 @ 11:52am 
Originally posted by GhengisFarb:
My suggestion, as I suggested before Golden Realms and after is that, attributes like Regrowth and Necromancer's Aura be 7 pt cost items and that you can build a Magma Expansion to the forge if a Magma Forge is in the city's radius that adds +1 max forge item points for every Magma Forge in the radius.

I kinda like that idea ... but:

Originally posted by Nera:
it's not supposed to be powerful it's for mass producing Semiusful items when you can no longer loot any just to fill slots.

I mean, some of the combinations you could've had were just perverse. Especially when you could get things like Incorporeal and what not. It was just insane. Just look at Age of Wonders 2, once you had an Arcane Forge you could, quite literally, make a Hero invincible. That's what I used to do, make items that gave 100% resistence to a damage source throw them on Belethor and he became unstoppable since nothing could damage him ...

On one hand being able to make "Gods" is hilariously awesome but, it kinda ruins balance and isn't "fair".
Last edited by Morphic; Apr 24, 2015 @ 11:52am
Malaficus Shaikan Apr 24, 2015 @ 12:10pm 
Originally posted by Setzway:
On one hand being able to make "Gods" is hilariously awesome but, it kinda ruins balance and isn't "fair".
Respectfully those god items useally took alot of turn's and resourses to build.
I dislike not being able to make decent* gear.

*overpowered.
Last edited by Malaficus Shaikan; Apr 24, 2015 @ 12:10pm
Kemenril Apr 24, 2015 @ 12:15pm 
I dunno, I feel conflicted. On the one hand, as others have said, AOW2's forge was stupid OP. But I feel the forge may have been over-nerfed here, and I don't think it was ever OP. For starters, between the high costs and the fact that most heroes in AOW3 aren't powerhouses to start with means that even a good power like Regrowth won't save you against any L4.

I do like the idea of Forge Recipes being discoverable. That could open the door for some very nice and fun exploration goals.
Obnoxio Apr 24, 2015 @ 12:37pm 
The regrowth is missed but I understand why. You could make a hero with high defense plus tireless and clear out dungeons alone racking up levels very quickly. I like the idea the most powerful items only can be won through battles.
havok Apr 24, 2015 @ 12:50pm 
Originally posted by Obnoxio:
The regrowth is missed but I understand why. You could make a hero with high defense plus tireless and clear out dungeons alone racking up levels very quickly. I like the idea the most powerful items only can be won through battles.
or if you can make godlike weapons they take 20 turns
GhengisFarb Apr 24, 2015 @ 1:27pm 
First off, there was only one item that could be given Regrowth (torso armor) or Necromancer's Aura (shield) and each of those took 5 points, meaning that's the only thing the item had. You can find an item with Regrowth and TWO more abilities so it's not like you were forging Mythical items. Regrowth with a hero that focused on hit points and defense is VERY powerful but you sacrificed other choices to focus that hero in that manner.

Between having 6 point and 7 point items that require the city to be built with specific resources to be able to utilize them AND having certain forgeable abilities that have discovered would add another avenue of gameplay.

I would also like the idea of "negative" attributes, like Slowed and it costs -2 points, so you forge a torso armor with Regrowth and Slowed with the normal 5 point Arcane Forge.
Last edited by GhengisFarb; Apr 24, 2015 @ 1:29pm
Nevasith Apr 24, 2015 @ 1:30pm 
Just set it to like it was in shadow magic - an epic level item with 3 enchantments will take 20+ turns and cost over 2k gold and mana (If extremely strong items cost a lot of gold AND mana, they will be a competition for army production.

My favoured item from Shadow Magic - sword giving double attack, stun and drain healt. Production time and costs rival half stack of dragons.

In general I'm against "artificial balancing by nerfing" - everyone has the same chance to produce items so no point in preventing legendary.
Malaficus Shaikan Apr 24, 2015 @ 1:38pm 
Originally posted by Nevasith:
Just set it to like it was in shadow magic - an epic level item with 3 enchantments will take 20+ turns and cost over 2k gold and mana (If extremely strong items cost a lot of gold AND mana, they will be a competition for army production.

My favoured item from Shadow Magic - sword giving double attack, stun and drain healt. Production time and costs rival half stack of dragons.

In general I'm against "artificial balancing by nerfing" - everyone has the same chance to produce items so no point in preventing legendary.
This.
K2 Apr 24, 2015 @ 1:48pm 
Originally posted by Nevasith:
Just set it to like it was in shadow magic - an epic level item with 3 enchantments will take 20+ turns and cost over 2k gold and mana (If extremely strong items cost a lot of gold AND mana, they will be a competition for army production.

My favoured item from Shadow Magic - sword giving double attack, stun and drain healt. Production time and costs rival half stack of dragons.

In general I'm against "artificial balancing by nerfing" - everyone has the same chance to produce items so no point in preventing legendary.

Sounds fun for long end-game matches :)
Maybe make it require a grand palace to be build in order to exceed the requirements on the current items?
Nevasith Apr 24, 2015 @ 2:03pm 
Actually, I think if an item costs over 1k gold, it will take some time to accumulate the gold anyway - notice, that you must pay upfront, so you'd put a large sum of resources into something you have to wait 20 turns - and might loose because you didn't produce large enough army/ couldn't effort reinforcements.
$VIKING$ Apr 24, 2015 @ 2:12pm 
Make it hard enough to produce that you'd have to compare it to the army you'd be pumping out for the same costs. "Hmm, should I pump out 3 stacks or make a strong sword for the same cost and time?"

I'm new to this game, and was happy when I saw the Item Forge as a building, but disappointed upon seeing what I could make there. My friend and I are currently in a game where we creeped roughly the same but RNG was much more on his side and all his heroes have unique items and mounts while I got many repeats of the same items, with no mounts.
Last edited by $VIKING$; Apr 24, 2015 @ 2:14pm
MattStriker Apr 24, 2015 @ 2:14pm 
Originally posted by Nevasith:
Actually, I think if an item costs over 1k gold, it will take some time to accumulate the gold anyway - notice, that you must pay upfront, so you'd put a large sum of resources into something you have to wait 20 turns - and might loose because you didn't produce large enough army/ couldn't effort reinforcements.

In the endgame gold isn't really a limiting factor anymore, even 1k a pop. Time and production slots are.
Nevasith Apr 24, 2015 @ 2:34pm 
True - even more it should be possible to craft super powerful items - I have an empire for god sake, I should be able to produce items of proper magnitude, better than the stuff built by hedge wizards in their huts.
And the choice - should I make another stack of cannons or craft a ring in that time would make a nice new dimension in the late game.
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Date Posted: Apr 24, 2015 @ 11:29am
Posts: 43