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What I DIDN'T expect, was 3 stacks of independents popping up directly on my capital via event, and razing the tower. after I tried to lit it.
For my second try, I turtled until I could put stacks of Gold Dragons on both towers :)
That's the one single thing I disliked in the patch notes.
The "invisible enemies" aka independents no longer attack AIs constructing Beacons and from what I read earlier, other AIs will not go to war against them either, so it looks like AI is just allowed to build Beacons in perfect peace and that everyone and -thing is only opposed to the player doing so.
Personally I don't think I'll bother trying for a unification victory, when everyone in the (game) world very clearly prefers to be unified at the point of a sword.
Before the patch the AI lighting their beacons worked in the player's favor.
I would rather have the unity victory make the game a little harder than making it a cakewalk.
As for the diplomatic penalty I sort of feel that if their doing the removal of that aspect for the AI they should also remove it for the player, or just make it so the diplo penalty against AI only kicks in when you only have 1 beacon left.
That is incorrect. The AI will still declare war on both AI and Human players.
However, the AI will not declare war at a later time. Instead of doing so when beacons are being build, it now does so - or a two beacon victory - either when one beacon is being lid or two have been completed.
I want it to be a little unfair as a player; kind of like AI WAR.