Age of Wonders III

Age of Wonders III

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Shaithias Apr 21, 2015 @ 4:09am
Dark ritual?
Does anyone ever use dark ritual? it seems kinda meh to me.
Would much rather see it be an offensive spell to use on enemy cities!
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Showing 1-15 of 124 comments
Kyun Apr 21, 2015 @ 4:19am 
I like it.
Blight terrain = moral bonus/moral debuff for enemy.
Cadavers = meatshield/mass zerg/buff for bonecollectors
125 pop cost is not even one turn in pop growth.

it is a good way to make all of your terrain into blight to have huge moral modifiers when someone attacks you.

i often cast it activly just for the blight terrain (20% of a metropolis terrain to blight is better than any terraforming skill). and use the cadavers with a reanimator and a racial support unit per stack to overrun enemies.
You can also use the cadavers to turn your bonecollectors into super powerfull beings.
And the spell itself is also very cheap.
Last edited by Kyun; Apr 21, 2015 @ 4:20am
Godwin Apr 21, 2015 @ 5:02am 
Good news then: In the next patch Dark Ritual will be castable on enemy cities as well, so you can both do what you want. :) Only downside I guess is that it will be 10 mana more expensive to cast, but that should not be a prohibitive cost-increase imo.
Kyun Apr 21, 2015 @ 5:11am 
yeah i still think it's quite cheap even with the 10 mana increase ^_^
MattStriker Apr 21, 2015 @ 5:15am 
Oooh, that's nasty. Very evil way to permanently ruin an enemy city's terrain unless they have a [Climate] Empire spell.
Shaithias Apr 21, 2015 @ 9:40am 
Good, the necro needs some more siege spells, and this helps out alot! Now if only power ritual were something to cast on enemy AND friendly cities with additional buffs/debuffs instead of into the sky...
Infernal Machine Apr 21, 2015 @ 9:42am 
Sounds like I'll start using it then next patch. It seemed scarecely useful before. I always have enough cadavers from just plain old fighting. Sacrificing population didnt seem worth it when I could just raise some. Might be useful in a pinch though.
Last edited by Infernal Machine; Apr 21, 2015 @ 9:44am
Shaithias Apr 21, 2015 @ 9:44am 
Now sacrificing the enemy population.... >:D what would be cool is if it put a debuff on the city that prevented pop growth for 3 turns! Combined with undead plague.... mama mia!
Rhedd Apr 21, 2015 @ 11:13am 
It was useful as an emergency city defense against surprise independents, like Raise Militia (that the name?), but this change will make it extremely cool!
Terrkas Apr 21, 2015 @ 11:16am 
Looks like the best way to fight necros will be playing goblins or a necro.
DadouXIII Apr 21, 2015 @ 1:45pm 
I use it in case independants get too close to my cities to protect it just in case :)
Pumis Apr 21, 2015 @ 1:55pm 
Originally posted by Godwin:
Good news then: In the next patch Dark Ritual will be castable on enemy cities as well, so you can both do what you want. :) Only downside I guess is that it will be 10 mana more expensive to cast, but that should not be a prohibitive cost-increase imo.
Wait what? That sounds bit too OP in my opinion O.o
TyborPL Apr 21, 2015 @ 2:20pm 
Originally posted by Pumis:
Originally posted by Godwin:
Good news then: In the next patch Dark Ritual will be castable on enemy cities as well, so you can both do what you want. :) Only downside I guess is that it will be 10 mana more expensive to cast, but that should not be a prohibitive cost-increase imo.
Wait what? That sounds bit too OP in my opinion O.o

I must agree with you. OP as hell:/
Ninjara Apr 21, 2015 @ 2:28pm 
Originally posted by Pumis:
Originally posted by Godwin:
Good news then: In the next patch Dark Ritual will be castable on enemy cities as well, so you can both do what you want. :) Only downside I guess is that it will be 10 mana more expensive to cast, but that should not be a prohibitive cost-increase imo.
Wait what? That sounds bit too OP in my opinion O.o

I'm not really sure about how to feel about this either.

The general drawback to city-damaging spells now seems to be damage to race relations which, as far as I'm aware, is largely meaningless to the Necromancer because everyone's going to be undead anyway.
Morphic Apr 21, 2015 @ 3:52pm 
Originally posted by Pumis:
Originally posted by Godwin:
Good news then: In the next patch Dark Ritual will be castable on enemy cities as well, so you can both do what you want. :) Only downside I guess is that it will be 10 mana more expensive to cast, but that should not be a prohibitive cost-increase imo.
Wait what? That sounds bit too OP in my opinion O.o

Well, at least Sorcerer has a "good" reason to use Dome of Protection now...

Though I am cautious as well. It could very well be OP ... or it might not be. The Population and Cadavers aren't an issue to me, since they are fairly trivial. However the Terrain change is what has me concerned, that is essentially a Permanent Happiness penalty for them.
Pumis Apr 22, 2015 @ 1:10am 
Originally posted by Setzway:
Originally posted by Pumis:
Wait what? That sounds bit too OP in my opinion O.o

Well, at least Sorcerer has a "good" reason to use Dome of Protection now...

Though I am cautious as well. It could very well be OP ... or it might not be. The Population and Cadavers aren't an issue to me, since they are fairly trivial. However the Terrain change is what has me concerned, that is essentially a Permanent Happiness penalty for them.
yeah. It's pretty much Plague of Brigands which also removes population and gives permament debuff to the city.
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Date Posted: Apr 21, 2015 @ 4:09am
Posts: 124