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Blight terrain = moral bonus/moral debuff for enemy.
Cadavers = meatshield/mass zerg/buff for bonecollectors
125 pop cost is not even one turn in pop growth.
it is a good way to make all of your terrain into blight to have huge moral modifiers when someone attacks you.
i often cast it activly just for the blight terrain (20% of a metropolis terrain to blight is better than any terraforming skill). and use the cadavers with a reanimator and a racial support unit per stack to overrun enemies.
You can also use the cadavers to turn your bonecollectors into super powerfull beings.
And the spell itself is also very cheap.
I must agree with you. OP as hell:/
I'm not really sure about how to feel about this either.
The general drawback to city-damaging spells now seems to be damage to race relations which, as far as I'm aware, is largely meaningless to the Necromancer because everyone's going to be undead anyway.
Well, at least Sorcerer has a "good" reason to use Dome of Protection now...
Though I am cautious as well. It could very well be OP ... or it might not be. The Population and Cadavers aren't an issue to me, since they are fairly trivial. However the Terrain change is what has me concerned, that is essentially a Permanent Happiness penalty for them.