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Dwarf crusaders have even more defense and resistance, so they are even harder to kill. and with a few martyrers at the back that buff them even more they are nigh unkillable, the forgepriests give them 100% fire protection. And the crossbowmen may only fire once, but they can move as fast as the crusader and still do their full ranged damage while they stay safely in the second rank. the firstborn is imo one of the best racial t3 units in the game, and gives you good fire, good holy and good normal damage.
Also dwarfs are surprisingly mobile. You may think "huh!?" now. but they have mountainiering which means you can move at low cost over mountains, this allows for shortcuts and attack angles that other races won't or even can't take. this allows you surprisingly good map control. (i mostly play elves or goblins and i nearly never move over mountains).
As for goblin theocrats. Yeah this is imo the worst possible combo of all races and classes.
Goblin units are weak which is only countered a bit by the theo.
Goblins rely haevily on poison for which theo does not give any bonusses.
The theo and gobo combo gives you holy and poison damage and those are the two types against which most other untis have resistences.
What the theo provides is a slight income and growth increase which can synergize well with the goblins cheap units and already fast growth. But imo growth is more important than gold since growth means gold + production + mana + research and the druid does the growth part much better, as does the sorceror too if you only summon and don't build anything until you have cities/metropolis.
Crusaders are only offensive capable when Holy Champion kicks in - which means other Theocrat and the incoming Necro.
Also you shouldn't underestimate low tier units of theocrat. Mighty meek can give you units which can support the crusaders.
On goblins? I wouldn't say it's a worst possible combo. I enjoy playing goblin theocrat, especially evile one simply because I like spreading blight everywhere and the advantage it grants to goblin player. It also gives you fast start and your units are cheap and fast to produce. Theocracy is after all about having lot of units in the field since they support each others and spells give them serious buffs.
I just wish Mighty Meek could be an army spell, instead of per unit. Then again, I'd imagine even one crossbow with that would be a VERY glass cannon substitute for a shrine of smiting (AoE not included.)
Also thinking on it more, I'd be REALLY scared of firstborn with Holy War. Tank nothing, that is just an outright beast who to top it off shrugs off so many forms of damage altogether that I wouldn't even know if there is a "good" way to deal with them anymore.
Finally I must admit I haven't actually -used- trebuchets yet, so I have no clue how well they acutally work. I suppose reading it there really shouldn't be anything to complain about...
In the end I suppose its kind of like orc warlords; dwarf theocrats only further enhance the strengths of the theocrat. Its just a matter of not quite having as obvious a roster to fill out the gaps.
Now if only those archons from the previous games were an actual playable race, and not just the cursed remnants of them... Those are EXACTLY my kind of guys. T.T
I played a 5 player medium recently, with some pretty OP players, by turn 50 or so i think it was, would have to recheck. I was in the strongest position of all players. I had scouted everyone, no one had a clue where i was :D
This is because the settings were sooo hillarious ......combined with i had a one in a million perfect roll
Med map....small continents, few cities....and the most important factor UG on :D
I had a small valley deep in a corner of the UG map. with ONLY 2 entrances in and out. Soooo dissapointing most players quit that game lol :D I was Hidden in a very twisty labrynth map.
I was the newest of the players to multi, but b ecause of the roll was clearly in the best position as one of the more experienced player was already taken out. Why no-one had even scouted me yet :D, but i had scouted them all with cherubs :D
It was very inconvienent for anyone to get to me, and i had a commanding lead and position by turn 45. It was a late starting game and the group was tired, not to mention a map condititions no one had given much thought.
I forgot to ask for the one tournament i heard of UG was always turned off?