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Tigran Rogue specialty units are formidable in tactical combat. the ability to pounce - flank - and backstab opposing units is like Julius Cesar getting stabbed, and stabbed, and stabbed, and stabbed, in the Senate.
Tigran Necromancers help units have better resistance to spirit damage, which is the Achilles heel of the Necromancer. it's also nice to have Tigran units that are immune to morale penalties like they normally get from certain types of terrain.
either way, Rogue Sphinx or Necromancer Sphinx units are brutal in combat and highly mobile on the strategic map.
But tigran rogue, I didn't even think about that, you'd be backstabbing all over the place! I might have to try that!
This is mostly because AoW 3 is a game so varied that the best strategy depends on how everyone thinks and fights their battles - for me, the ideal strategy will be completely different from yours.
As for the Tigrans themselves, I never really liked them, though I think they're good enough as a Warlord - however, you're doubling down on your bleeding/bloodthirsty combo, which might give you a problem against Necro/Dread, as you already so adequately noted.
I definitely agree, The game's very good at letting you choose how you fight your battles. I just noticed there hasn't been much solid talk about class synergies with the new Races (Frostlings and Tigrans namely)
But I'm curious, what would be your ideal strategy?
Indeed, Though I think if pounce combo'd there'd be some abuse. But definitely Invigorate would be very useful.