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In the official forums there was a survey about tactical combat and the ensuing discussion was very interesting. You should check it out when you get a chance.
In the meantime, there is an option that disables viewing other people's tactical combats. Your game interface will stop you doing stuff in cities etc until the combat is ended. That at least will stop you knowing what your opponent has up his sleeve.
Also, play without tactical combat on independents. That will mean only Human to Human fights will pause the game.
Thanks for your reply. That's VERY useful to know those options available and it will at least make it more playable for the early part for sure.
I did do some looking around but I wasn't aware that it was the AoW3 engine itself that stopped certain things (such as my suggestions) from being possible. Bit of a shame but it is what it is. Hopefully, should there be a 4th, certain options may be available to change the game more to each specific players preferences for multiplayer.
It is a great game as it is though! Really good work from the devs considering I've never liked a hex based game prior
Thanks for the feedback.
Wish things were as easy as that, because then we'd implement it immediately. Unfortunately they are not, so we haven't.
If you are having trouble finding the time to play against human opponents I suggest giving the PBEM mode a try. You miss out on controlling the player, but asynchronous play allow you to play at a time that suits you.
http://aow.triumph.net/combat-survey/