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You need to be making sure the ai is running around disjunction weaker spell, and here is why.
When disjuncting a basic spell, the chance is 50% and a x% crit/fail. When disjuncting a high level spell the chance is 5% and an x%. Now the other thing is that when you fail to disjunct a spell it gets halved and your chances get better. So you spend 2 turns fully upgrading it. The ai then has a 5% to destroy it on top of that x% to crit/fail. AND they are wasting your cp until they get a 5%.
Now if you instead partially upgrade a spell it has a decent chance to fail, but it also has a decent chance to hold. So, if you charge up say a revolt to 110% then if it is dispelled you didn't lose alot, but if they fail to disjunct, they do it again, they just had to push in 200% to your 110%.
So the idea is to win the minigame of having alot of minispells floating EVERYWHERE and then follow up with a empire wide debuff. Sound easy? nop! Strategy: win three battles, kill a hero, take a city, and THEN kill their leader. Then, toss out incite riots EVERYWHERE and buff em all to 110%. On 1-2 turns just before hand throw out the empire wide debuff.
Since I've heard much more people complaining about Age of Deception and how impossible it is to disjunct, I actually think it's a pretty fair trade ATM.
So yeah... if they are tag teaming it, good luck keeping it up. The same thing happens in MP FFA all the time. The minute one guy gets off a Global spell everyone starts trying to Disjunct it and go after the Caster.