Age of Wonders III

Age of Wonders III

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Mochu Oct 26, 2015 @ 6:00pm
Age of Deception way too easy to disjunct
It's endgame against two AI's. I have like 14-15 fully developed cities and all technology researched. The AI's have 5 cities all together. I have 250 casting points and to cast Age of Deception I need 2 turns. Several more to fully upgrade it. Yet the AI has no problem with breaking this spell even if it has this 200 points upgrade. All my casting points are wasted on casting this spell over and over again and I have no points left to cast other spells, use combat spells and disjuct AI's spells. Yet the AI is able to discjunt my spell and cast a few more in the same turn. Something feels very unbalanced here or am I missing something? It seems like Age of Deception and similar late game spells can be disjunct with a fraction of the cost I have spent to cast and upgrade it. And all this during one turn. Can someone explain me the mechanics and cost-effectiveness of casting late game spells? I am new to this game, but I like it a lot already.
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Showing 1-4 of 4 comments
Shaithias Oct 26, 2015 @ 6:12pm 
ok so age of deception, while cool should NOT be your bread and butter.
You need to be making sure the ai is running around disjunction weaker spell, and here is why.
When disjuncting a basic spell, the chance is 50% and a x% crit/fail. When disjuncting a high level spell the chance is 5% and an x%. Now the other thing is that when you fail to disjunct a spell it gets halved and your chances get better. So you spend 2 turns fully upgrading it. The ai then has a 5% to destroy it on top of that x% to crit/fail. AND they are wasting your cp until they get a 5%.

Now if you instead partially upgrade a spell it has a decent chance to fail, but it also has a decent chance to hold. So, if you charge up say a revolt to 110% then if it is dispelled you didn't lose alot, but if they fail to disjunct, they do it again, they just had to push in 200% to your 110%.

So the idea is to win the minigame of having alot of minispells floating EVERYWHERE and then follow up with a empire wide debuff. Sound easy? nop! Strategy: win three battles, kill a hero, take a city, and THEN kill their leader. Then, toss out incite riots EVERYWHERE and buff em all to 110%. On 1-2 turns just before hand throw out the empire wide debuff.
Gloweye Oct 27, 2015 @ 3:18am 
The disjunction costs 500 CP, while it's 660 to cast the spell. So it's a bit in their advantage, but not much. Most likely, they're both at some 100-ish CP and spend all of it on disjuncting.

Since I've heard much more people complaining about Age of Deception and how impossible it is to disjunct, I actually think it's a pretty fair trade ATM.
Mochu Oct 28, 2015 @ 2:50pm 
I don't know man... It's endgame, my advantage over the two AI's is huge and it just doesn't feel like it if I must struggle each turn to sustain one, single spell and the AI's have absolutely no problem disjuncting it over and over again. Your answers were very helpful though.
Morphic Oct 28, 2015 @ 6:37pm 
If they are both trying to Disjunct it, that could be the issue. You figure the first AI tries to Disjunct, fails, makes the spell weaker. Then the second AI gets to try for a Disjunct on a weakened spell before you can reinforce it. If the second AI manages to fail, then your Age spell is severely weakened and even if you pour every CP you got into reinforcing it ... it's still weaker than when you first cast it. From that point on you'll only get "diminishing returns" on reinforcing it until it's finally Disjunct. 'Course you also got the CP bonuses from Palaces that can add up quite a bit, especially since the AI typically has more CP than you due to the cheat bonuses making their CP research be 1-3 tiers higher than yours.

So yeah... if they are tag teaming it, good luck keeping it up. The same thing happens in MP FFA all the time. The minute one guy gets off a Global spell everyone starts trying to Disjunct it and go after the Caster.
Last edited by Morphic; Oct 28, 2015 @ 6:40pm
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Date Posted: Oct 26, 2015 @ 6:00pm
Posts: 4