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Eagle Riders have 60 hp, 11 armor, 11 resistance out of the gate, or in other words, have tankyness a tier lower than they are. Their list of other effects is virtually non-existant without promotions, and what they do get has zero synergy. Backstab doesn't work when wing flap's AoE demands you get within pinning range in the first place.
Pike weakness atop physical weakness atop swinging for only 13phys per hit, a value that is passed by every other T3 Racial in the game as far as I remember. They only mitigate a single point of damage with attacked, meaning that they're taking full damage almost from every attack. Charge doesn't play nice with wingflap either, so they're only getting improved move range from being mounted, which isn't helpful when they have no real use for it, because wingflap doesn't play nice with backstab, and charge gets their supremely squishy frames killed. To make matters worse, the classes who have use of eagle riders most, Dreadnoughts and Warlords, get better units to do the same role or are better served with another race's units. Giving them guns doesn't help much when gryphon riders have first strike and better statblocks out of the gate, and warlords can forego the AoE to field knights or beetles, who are much, much more durable and damaging turn over turn.
Wingflap itself is good, the chassis it is mounted on is below average with painfully little synergy between its stats, passives, and actives.
They're meant to be different. Let's not nerf each race/faction into mediocrity please. Or at least, mod it out if you don't like it. But I'd be very unhappy if the devs removed this mechanic. (They won't though. This game is finished and they're working on something new.)
In my experiance halfings almost never get lucky.
Sure it happends but never the amount people discripe here.
I consider it a good thing.
It makes halfings different then just an other short race.
We already have dwarves who are short walking tanks.
We already have fast breeding goblin's.
What shoud halfings have if not lucky that doesnt make them a discount dwarf or goblin?
If you want to complain an about unfair advantage let talk about goblins.
The only race that outright ignore's blighted terrian, reproduce like rabits, cheaper units and are just as good/better in a fight then most race's(swarm darters and butchers anyone)
And unlike halfings those bonuses arent a "chance" to happen.
That's my point here
I AM NOT ARGUING IT IS UNBALANCED OR NOT
I AM ARGUING THAT IT IS A NON-FUN MECHANIC
The inherent problem with that stance though is that fun is a subjective experience. There are people for whom dodge mechanics are fun, and people for whom it is not fun, just as there are people who do and do not enjoy the game.
We can argue the objective merits and drawbacks, the reasoning behind its creation and implementation, and its effects of balance across the game, as these are all objective qualities, but we cannot argue "is it fun?", as that is something for everyone to decide for themselves.
Also, your OP does include mentioning you find it unbalanced.
Yeah, that's pretty much the problem ... people's opinion on what is fun and what is not.
I personally loved the AoW 1/2 combat mechanics, in that it was very similar to the D20 system of D&D. Everyone had a chance to miss/dodge, everyone had a chance to Crit/fumble, regardless of their Tier or abilities. It felt like I was playing D&D on a massive scale with multiple characters. That's why I'm conflicted over AoW 3's Combat and actually prefer to use Auto-Battle most times. It feels more like a "wannabe competitive, except not" wargame.
There have been multiple, huge, threads discussing the Pros and Cons of each system. Ultimately it comes down to your opinion and what you find fun. Much like the Lucky Mechanic. Taking into account AnemoneMeer's earlier comments of the Halfling lineup and Unit stats ... Lucky is actually fairly balanced. Whether you like it or not is a totally different story lol.
That my new mentality towards 'luck', its just another thing to play around.