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Because if so, the unresponsiveness may be a consequence of game mechanics rather than a performance issue.
In simultaneous turn mode, all players can give orders at the same time, but the game executes them sequentially. They get put in a queue. So if there's 7 AIs and you all moving at the same time, you have to wait until all 8 units are done moving before your next order can be processed. If you try you get the hourglass cursor.
This counts for all things that affect gameplay: moving units, building units, setting research, spending levelup points.
It means that at the start of the turn, late-game maps can become quite slow until the AI is done with their turn. (Disabling the move animation helps speed it up a bit.)
What I do is either play in classic turn mode, or wait a minute at the start of the turn until some of the AIs are done and then it plays smoothly again. Classic turn mode can result in long wait times in between turns for the same reason, though.
I mean, it is not that bad, and as you said, the FPS are not affecting the game play much in this game. Still not so nice that a game from 2014 does run that bad on a modern PC.
So sometimes games DO run slower on modern hardware, because they were optimised for older hardware and they can't use the fancy new tricks you have.
Both AoW2, and AoW: Planetfall, aren't known for having great FPS even on great systems. I recently got a highend Alienware, thinking I'd be rocking awesome FPS on this older game. Turns out, the problem wasn't the rig.
There are some things you can do. For nVidia systems, use Control Panel and set the 3d defaults to "Performance" rather than "Quality". Also, if you're okay with some tinkering, in Control Panel, turn the Anti-Aliasing from Application Controlled, to "Override", and do your own Anti-Aliasing solution (I find AoW3's AA to be both resource intensive and distracting).
I hope this helps. Sorry there isn't a "unicorn" solution.
https://steamcommunity.com/sharedfiles/filedetails/?id=2967765663
^ runs great now with these settings
IIRC it was mainly the borderless windowed mode causing choppy performance, like everytime the camera zoomed in on units during battles. Probably also the "wait for GPU" function.