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It's an endgame spell. It's hard to disjunct it, and it wrecks you, largely because that's what it was meant to do. Its purpose is to end the game. So, as with many of the empire endgame spells, the best thing to do is not to let it go up in the first place. That's not always an option, of course...
But yes, your assessment is correct. The morale hit will destroy most empires (I believe it even affects undead... could be wrong on that point though), just like a massive version of incite revolt. If it stays up too long, your enemy gets an overwhelming economoic advantage. It's bad and should be stopped as soon as possible.
Which class is least affected by age of deception? I think necromancers don't care about it, nor other rogues with iron grip.
Bolster helps a lot but i rather have other specialization.
Of the ultimate spell, age of deception is the one i fear the most. Treat rogues like spiders and squash those buggers upon sight.
Obnoxio's advice about ways to boost happiness is good. And you are correct, necromancers seem to just ignore it... Unlike Incite Revolt, it doesn't seem to take undead population instead. I'm guessing this is because it directly hits Base Happiness, which doesn't get passed on to undead units.
But when it comes down to it, te best way to deal with Age of Deception is to end it as quickly as possible. Kill a leader and take a few mana-producing cities, knock the leader out of the game entirely, or disjunct it (probably not going to happen vs the harder AIs).
i made the mistake of accepting rowlar's offer of alliance, so voraditus also declared war on me.
voraditus is very far from me and shemet was very close (extra large map with subterranean, emperor AI) so I can't do anything to voraditus for a long time... i had to fight them both suffering age of deception and armageddon with my pathetic army of animals, it's pretty nasty lol. now shemet is destroyed at least
As for how to get it away....unless you're a Sorc with Age of Magic, my opinion is generally that it's easier to go for the player than go for disjunct wars. He's bound to have good economy and a couple of palaces, so unless you're lucky, the disjunct war's not a good idea and probably hurt you more than him.
It took me in total 4 turns to disjunct it, 2 + 2, and this is like the ultimate boss on an extra-large map with caves, so not too bad. After that he never tried to cast it again yet.
Fraust aura shadow stalkers are so nasty though, the best thing I have are yetis and animals with savage rage and horned Gods but all with multiple metals.
Last battle he attacked me in a city where I had a hero stack + 3 units with 3 stacks of shadow stalkers and succubi, several had gold medals, such a nasty fight. However I placed my units as an hex on the wall, so the stalkers could attack only the ones in the front line and the hero and the horned god could attack in range safely. I also cast call beast horde, 2 true resurrect on shadow stalkers and 2 savage rages on a feathered serpent and a dire bear. Hero was theocrat with divine justicars. I lost two units replaced by the shadow stalkers.
But so annoying that the beasts of call beast horde do not benefit from strong will!!!! They totally should tbh. Those stupid succubi were able to charm a couple of them. It's crazy how the AI has no clue how to deal with Call Beast Horde: they will scatter everywhere to chase those useless T1 animals.
Should be when your cities become happy again.
You must have a lot of CP then, to disjunct in two turns. It takes 500 CP to, IIRC.
For the rest, sounds like you're more than good enough to beat an AI regardless of Age of Deception. Good luck in the rest of the game.
If you scroll over the spell, it'll say (verbatim) that units must resist a spirit check (strong will auto resists, 100% spirit protection) or become panicked for 2 turns. If they resist, they are instead shaken for 2 turns.
I think the horned god has 100% spirit protection by himself, does it become 200% with strong will? Does that mean he can't basically be ghouled?
Curse is a blight debuff, so that should work still. You should be immune to the others tho, unless Voraditius cast Armageddon - that class ultimate gives 80% spirit weakness to all enemy players.