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Shadow stalkers are the rogue T3 unit. So the rogue T4 must be really awesome, right? Nope. Rogues, apart from every other class, dont get a T4, so the stalker is its high end unit. Thats it.
So when you say "balancing is so off", you really have to compare rogues as a class vs all the other classes, and this is best done by seeing how the best players fare against each other using the various classes. Somewhere there is a site, run by I think Hilliadan, that has actually kept track of these stats. I dont remember which class was (slightly) leading, but I am pretty sure it was not rogue.
Balancing is not off in this game at all. Balancing among so many class/race combinations (not to mention vs different map/start settings) is hard to do, but the devs spent a lot of time on that and its about as good as any game I have ever seen, given that its a near impossible task anyway.
Shadow stalkers are certainly an awesome unit. But they do not break the game balance at all. If they did, everyone would be playing rogue, and thats clearly not the case.
In campaign on second mission they and succubuses were pain the ass, units with fire, shock or holy damage will easily obliterate them if are not killed first
That said, I do actually agree that Shadow Stalkers are one of the strongest spammable end-game units. They have no hard counters, and are pretty good at dealing with soft ones.
Some strategies that work include Hellfire (fire mastery spell that hits everything on the battlefield with massive fire damage, your side included) and Cardinal Culling. (A spell introduced by Eternal Lords that massively reduces physical resistance on all units of a given type. The anti-spam spell. A difficulty is that you need to maintain a neutral alignment if you want to make good use of that spell.)
What also really helps is having units with some source of elemental damage, such as Phalanxes with the Pillar of the Stylites upgrade (needs DLC) or Draconian warlord units.
Some classes are much better at dealing with them than Warlord, too. Theocrat's Shrines of Smiting can do a number on them.
That said, my favourite anti-rogue strategy is to squash them before the AI starts spamming shadow stalkers.
Shadow Stalkers terrify me. The Rogue is my favorite class outside of the Campaign and they can steamroll most opposition.
While fire might not always be an option, maybe spamming a few priests would be enough to stop their advance. Based on the Tomb of Wonders, they do not have immunity to Spirit Damage and the Priests could probably be useful as a counter
Another reason is that I am doing a skirmish game as orc rogue and once I got an army of shadow stalkers, nothing could stop me.
And when i attacked hell was upon me
I smashed them only by massing larvas, firestartes, shamans and either of 2 flyers as frontline
But as soon as you capture any goblin town and get your hands on bugriders it becomes easier
Also against ai works spell that summons random beasts every turn, cos he likes to chase them down
I did the same thing while replaying the Mission after completing it. I was curious to see if turtling would work out in that map... It did not.
My advice for anyone playing that map is to build a stack of Draconian Flamers and then charge the Underground City (Access easily achieved through two entrances in that large barrens area after the start of the map). After that, charge the above ground city right there. Then on to the Orc town, then massacre the next city and then pick up the Dragon to help crush the Orc City and Goblin City.
As another note, there are four great spots for cities in the beginning of that map. The open barrens area behind the starting location, the rebuilt city that is an objective, a hex directly below the road in the large open barrens area and finally the hex next to the bridge at the bottom of the large barrens area. All great spots for cities, which helped me quickly build up a war economy during my first successful playthrough.
You can use tank units that have one or some of these abilities, Regrowth, Life Steal with High life pool and preferably one of either fire or lightning or spirit damage or multiple and cold resistance if possible, for example Earth Elementals
and support those with solid supports also levelled and with similar elemental damage types and resistances...and the fight isn't so hard. Especially if you have a Hero with Arcane Binding or have other sustain spells such as greater healing showers for example or any spell that significantly buff your Army such as Mass Bless or individually buff your units with extra defenses prior to engagement...Also train units in places that buff such things as your defenses for example Enchanted Armory from Crystal tree
Also visiting a place like a lucky clover field or Guardian Angel Structure before your encounter would help you immensely
Plus any Hero Upgrades that benefit the entire Army in cold protection for example
The main thing is to plan ahead, and scout ahead and be prepared for it.
Life steal doesn't work against shadow stalkers.
But I can't believe I forgot about earth elementals. Did I say there is no hard counter to shadow stalkers? Well, there is. Earth elementals are it.
Shadow stalker deals physical and cold damage. Earth elemental resists physical, is immune to cold, and regenerates.
Earth elemental only deals physical damage, sure, but the shadow stalker can't kill it. And the elementals are tireless (at gold medal) and can petrify stalkers (at bronze medal) which is one of the very few disables the shadow stalker is NOT immune to.
A handful of elementals can crush stacks of stalkers. Just avoid all the blight damage the Rogue class also brings to bear, and you won't have any trouble.
Unfortunately, elementals are pretty rare, so unless you have earth mastery or get very lucky with a treasure site, you won't have any. Plus, you have to summon them, so you can't get as many as the enemy has stalkers.
While earth Elementals are the perfect solution, you can make due with other tank units that have high defenses, resistances and highly buffed, ideally with regrowth, as that can negate a lot of the damage and give you superior sustain