Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Necromamcer - You see. This is another spot where Dwarves are insane. I believe the Forge Priest and Firstborn stay 100% fire immune as GHOULS! So the Tigran Spirit Resistence is great, and I will try them for Necro, but Dwarves are silly.
2. Dreadnaught - I'll give them a try.
Have fun in experimenting. (for example, a Necromancer with Partisan, Explorer, and Empire Builder, or a leader with "opposite" adept specs: Fire/Water, Creation/Destruction).
1. Dwarves - okay yes, fire resist is nice. But comes with a huge downside - you have to play dwarves
Playing a necromancer in one of my current games with partisan, that war anthem or whatever spell that reduces enemy morale, plus 3 banshees is just brutal with exploit despair on top. Really cool how many different strategies there are even within one class.
I’m personally a big fan of Tigran Rogue as a hero, as well. The combination of Athletics and Inflict Crippling Wounds means that you’re able to move up to two tiles and still have three action points for ranged attacks (effectively 7-tile range), which is great for being able to lower movement on high mobility enemy units like cavalry.
(I also just like Tigrans in general - my favorite race. Out of the 7 leaders I’ve made (one for each class), 3 of them are Tigrans.)
I hear you, I think Dwarves are awesome though.
That said, a lot of posters dislike Dwarves. Players really like them or hate them.
For me, Firstborn is amazing for capturing mythical and legendary treasure sites because he destroys many T4s with Giant Slayers and Dragon Slayer.
Outside City Walls, I think he's better than Orc Shock Troops and arguably the best T3 unit in the game.
Forge priests are also one of the only support units that have an independant heal. I believe human has the only other support unit that has a base heal and Forge priest has much better secondary attributes.
I understand that some of their T1 units suck, but I just don't understand the position that Dwarves are bad.
I disagree. It's really a cliche that I've seen posted about many games but rarely AOW3. I've played for 100s of hours and it's clear as day when you have a suboptimal race class pairing. On Triumph's official website it even spells out some optimal combinations for many of the races.
Also, it sucks when you customize a hero and realize that by turn 20 it's a total failure. Fortunately, you can just quit and make a better combination.
If you capture an indepandant city that's a terrible macthup for your base race/class combo, then you migrate the settlement.
The only time I don't mind is during campaign because you have no choice. The only reason I can see for random combos is just to experience diversity.
Thank you! I will definitely try Tigram Rogue. What sub-classes do you choose for the Tigran Rogue Combo?
I recommend Warlord.
What?
You see, the thing is that whilst Halfling Warlord is a ton of fun, it plays very differently from other warlords. You rely on your monster hunters, on your mounted archers, on your very lucky extra hitpoints eagle rider. You play the Warlord in a more rogue-like fashion, using speed and nifty ranged attacks to win despite being small and squishy.
Tigran Warlord meanwhile relies on speed and aggression. By stacking bleeding and predator abilities you inflict immense damage. WIth barrens running and pounce you can be in the enemy's face on turn 1.
You rely on different units. You get Berserkers and Warbreeds and Manticore riders.
Also, Raise Militia + Cheetah = win.
It's a different experience.
Anyway, that aside:
* Rogue -> double down on speed, double down on squishyness. Irregular Sphinx gives some neat combos. Prowlers and Sunguard add some much needed muscle.
* Archdruid -> already mentioned
* Necromancer -> Goes great with the Egyptian theme. Otherwise not too much to offer, but spirit resistance helps.
Other races are pretty much default. Tigran racial units are good, Tigran economy is great, so they're a pretty good fit with everything, but don't offer too many obvious synergies.
I totally get it.
I have no counterargument for Tigran Warlords, it's an awesome pairing and Tigran Berzerkers are no joke, especially considering how fast you can get them.
I just have a special Hafling Warlord and fell in love with the combo from the Golden Realms Campaign.
I am not saying that I will never play Tigran Warlord.
I'd think that someone sensible to the Lord of the Ring would agree with this argument.
My custom Tigran heroes?
- Warlord with Creation Adept, Wild Magic Adept, Explorer.
- Rogue with Partisan, Explorer, Empire Builder.
Don't look for soome logic or optimization; I just wanted to role play those archetypes.
I too haven't experimented a lot with Tigrans. Perhaps the vanilla "archmage" Theocrat could be fun as well (Earth, Wind and Fire).
Ok
Thank you
I give dwarves a bit of grief but i am actually having a lot of fun with my dwarf dreadnought at the moment. I like to play themed characters/armies so my army is actually just 5 x axemen with as much armor increase as possible. I’ve also been fighting a dwarf warlord AI in another game and their phalanx and manticore riders are scary.
Its more just the fact they are small filthy and noisy that i dislike them :p also i almost never play with underground on, unless its a completely underground game so its harder to make use of their racial benefits
Tigran are my favourite race, particularly sunguard are such a visually cool unit to me. Halfling is probably next because they have some really neat class units.
For me Tigran's best feature is their 28 move units getting that extra step from barren's running. Makes me like them on low movement classes like Theocrat/Necro. (Pushing the high movement higher doesn't appeal as much because they never feel punchy enough to justify it)