Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For exemple, I find it hard to take Partisan and actually play it. Or Chaos Magic, and actually use the spells on each battle (besides the obvious debuff spell).
As for classes I think I played a lot of theocrat but sorcerer and necromancer are also pretty fun. (they all are but you get what I mean)
And fav class has to be Necromancer, just because of Ghoul Curse, just so powerful and lets you get any unit from the game into your army that you normally can't get. And then with the reanimate stuff, it's hard not to love that.
Also really like the Draconians for their healing and the Dwarves for their tankiness. And I like the Sorcerers for all the powerful spells and floating units and the Warlords for their Warbreeds.
But really I just love the variety in this game, every match always feels new and different like playing a brand new game each time. Very refreshing. Game doesn't get as boring as most games do after playing so much.
I've kind of grown to love all races and classes for their own flavour now.
For classes I tend to pick up combinations that make sense Lore wise and are strong as well like human dreadnought, Draconian fire sorceror and goblin warlord.
Elves are great too with the racial upgrade that grants 10 cp per great temple, and longbowmen/hunters are a great early game unit.
Or goblin necro. Blight doctor uses weaken, then comes your stinky scout and let's goul the hell out of units.
Tigran rogue with backstabing and increased movement is also a lot of fun.
Really have to force myself playing other races/classes to discover new stuff. I discovered that the frost tank exists after like playing this game for 700hours.
The amount every one of us wants to list up shows how great a game this is.
Elf druids get spells that boost elves (normally low) city growth rate and their Long strider empire upgrade makes all archers and support units move much faster on the campaign map and in battles. They get a strategic spell that reduces the morale penalties for terrain too. And their 40% blight damage protection skill for their armies reduces elves vulnerability to blight damage.
Theocrat is a very nice class with crusader infantry, and flying elite infantry, plus an empire upgrade that gives all your support units healing, the Slayer's doubt spell which slows and reduces the morale of enemy units so they do less damage and your ranged troops can often take them out before they get into melee. And if you take Creation specialisations with it gets the Bane of The Unnatural spell which makes all your units do massively more damage against undead, summoned and magical origin units.
But tbh if you've not got the main expansions and installed all the mods that work with them, that's probably what you're missing most - e.g Empire Building Mod adds new racial skills that heroes of that race can get (including tier 2 elf archers), new buildings and new units for each race, and new mystical city upgrades that you can build if you clear locations in a city's zone of control ; there are other mods that add a tonne of units for every race and every class (biggest is Chivalrous Intentions, but there are several others including New Arsenal (which adds tier 3 elf rangers) - and they're mostly compatible with one another and Empire Building mod). There are mods that add new items.
There are mods that let you recruit class units from inns, or let you recruit more units from inns as well.
Whatever race or class you play you'll end up with a much bigger choice of unit types to recruit and to fight against with mods.
There's a version of the Enhanced Garrison mod that's compatible with EBM too - it lets you summon garrison units as a free action, one for each type of building you have in a city (e.g if you have an archery range it lets you summon a unit of tier 1 archers if the city is attacked).
There's a mod adding mounted support units. There's one adding lots of new mounts (including dragons).
There's even the Deluxe Specialisation Combination mod which lets you take more specialisations - and make custom AI leaders that have more too.
My next game will be with human necromancer, just for Dullahan I would already want to play this combination.
I've seen some suicidal Goblins, which I also really like