Age of Wonders III

Age of Wonders III

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Gladen Jul 29, 2018 @ 6:44am
The Wasteland Campaign - Development thread
The Wasteland Campaign

Before I joined the Shadow Realm community expansion, I was supposed to work on a custom campaign project for AOW III which today stands as a project just waiting to be continued again. That will be as soon as the campaign of Shadow Realm is in a stage of completion or when the campaign cannot progress further in it's progress, due to reason that we are more people working on the story at the same time. But, first priority will always be Shadow Realm campaign as the project is more fun with the new content added and everything.

Initially, I started developing a story for a campaign awhile ago and made some maps for it. The campaign in development was stalled to prioritze the Shadow Realm campaign with it's story taking part after the shadow gate was opening. The Wasteland campaign has a different approach in the universe of Age of Wonder and takes part in the same timeline as Sundren and Edwards campaigns, expanding and influencing on both sides of the conflict with a new neutral side. The new faction has a working name under the “Wasteland Alliance” sprung out of nomadic warriors refusing to fall under the Commonwealth. Altough, Commonwealth campaign already is centered mostly in the Human race, I can say this campaign will also be centered around a Human race mostly for story reasons. So it will not be a pure Orc, Goblin or Draconian campaign, for the people who expect a variation on the races for a campaign.

On Steam this will be the thread for announcement of a future campaign, it's features and feedback for later on. Intially I had AOW III forum in mind, but it's forums has been announced to be closed later which is why Steam will be the main thread for this campaign.

In current state as it's was before I started working with the Shadow Realm Campaign it had:

  • Roughly 10 desert themed maps and some of them only in a planning stage still.
  • Background and lore for about 20 pre-made characters with 15 more planned for later.
  • A developed story lore connected with Age of Wonders III current timeline.
  • In-game dialouges for about 4 missions already done previously.
  • New world maps created for almost all scenarios.
  • The return of Ashen Steppes, Kesh, Drakar Oasis and Jungle of Umbura on the world map.
How will things be different in this campaign

I been following the forums for awhile and read mostly about what people were disappointed with in original campaigns. What I been reading is that some people were frustrated about, was the swithing between leaders and heroes in each mission to assign new skill points.
Secondly was the introduction of new content “feeling” in most of the missions for triumphs new content introduced in expansion and main game.

I want to move away of the tutorial feeling and progress differently with each scenario by having one character leading the whole campaign in each of the story branches in contrast to the original campaign. This campaign should progress with one character at the time and leave the other characters as heroes or allies in each mission, thus establishing a more monotone route. The campaign will feature a secondary leader in some missions, but without the hazzle of skill assignments for every mission.

I cannot recreate a campaign for the player to use their own custom leaders. Story will be told out of leaders made specially for the campaign. The campaign will not feature coop gameplay, but some scenarios might be featured as stand-alone scenarios with coop in mind releases later.

I developed a set of scripts unique for the Shadow Realm campaign and this will be true also for the Wasteland campaign scenarios. Infiltrations, convoys and monster hunts scripts are all something I been looking to implement in the Wasteland campaign. The feel of having a “real” naval battle and a scenario where survival is crucial in a defense mission, made especially for “turtle” peoples.

How does this campaign connect to Age of Wonders III story

After the events of Shadow magic, I felt that something was missing, partly what happened to the Nomads and Tigrans. Mostly, why every mission almost will be desert themed in this campaign and will be focused in the past areas of Kesh, Drakar Oasis, Ashen Steppes and Relikesh.

What happened really to the Nomads and the Tigrans? We are not aware of Tigrans until Eternal lords, but Nomads we do not have “true” explanation for.

This story is about small fraction of former Nomads/Azrac's aka humans who did not join the Commonwealth after it was established. From my understandings, Nomads were integrated into the Commonwealth and some fled in to hiding or became extinct based on that Yaka abandoned them completely for the Tigrans.

They survived in my opinion – which is up for debate, of course. I think there is room for more stories, in Age of wonders III, even if they are not canon. Someone is free to correct me on my perspectives, remember I try to stay close to the lore and make a fully developed campaign about it. But, I will also tell another story in another view where things can go wrong and things can go right. I do not claim to know the history exactly, but the story will progress diffrently and the story wont be the most solid, ever written. Possible, excistence of grammer errors and other faults are to be expected but to be corrected after it's discovered.

In this campaign, this actually take place in the same timeline as Sundren's and Edward's stories. More parts of the campaign will reconnect with characters from the original campaigns and take part in their stories aswell. Sundren, Reskar, Isabella, Werlac, Urlagh, Groshak with others previously met. They will have a more explained story connecting with respective campaign stories, mostly out of a different view, also explaining their reasons in the various areas without breaking out of their respective stories all too much.

What I do not try to do is to force the stories in a direction like Saridas working for Commonwealth suddenly or Edward turning out to be a Shadowborn conspirator. The reasons are that it's too unrealistic for the lore and I do not want to create something weird or ridicolous. Just, a “possible” story out of the original campaigns with an new addon to the base campaigns.

Wasteland campaign it's centred around a faction claiming to be the “Wasteland Alliance”. Their goal is to retake their former domains and establish a capital in the continent of Kesh which they lived in before. With or without help from possible allies, this is the story to unite the various wasteland factions and the remaining Humans who disagree to the Commonwealth empire. Their will be religious motives connected from the past, outlaw perspectives and the course will point towards areas connected from the Aow: Shadow Magic.

The goal is to secure the Horn of Kesh and establish the capital of wasteland alliance.

However, you cannot change the history. Some key events are likely to happen and how you proceed with the various factions will weaken or strengthen your alliance.


Am I working on this now?
Not currently a priority, I had lots of information gathering and learning process of scripting in the Shadow Realm Campaign to feel confident enough to script for a second campaign. What I been doing mostly in this project is writing for this story in a big notebook with pen and paper when I had 12 hours of sitting around with nothing to do on a construction site at work. With no computer around, there was not much to do with time, which lead to a pretty big document into translate onto a word document on my computer for a new campaign. All map making has been currently dedicated to the Shadow Realm expansion, but the traditional paper and pen notes for the Wasteland campaign when no other tools where around.

What mods will be used for this campaign?
Their will only be a campaign mod for the campaign itself filled with things connected with the campaign. Compitable with everything.

The reason I do not want to use the decodence map content map is due to I'm not fond of forcing the players to download a secondary mod or a third mod just to play the campaign.

However, if I can mod something myself I would add a new specilazation or a race for the Humans to more represent nomads of the past. But, considering how much modding knowledge and the insight how much work there is behind mods, I cannot really see myself do it.

When will you release this?
I depends on when the Shadow Realm Campaign will be finished, it's content and when I can fully devote my time to this project. I would expect 2019.

The campaign might be released in different segments, while updates will relase next part and so on from chapter 1.2 and 3. However, I'm not fond of semi-part-releases.

A part of the lore content
Without creating an enormous post of roughly 32 pages on steam, I might consider using the guide-system later on steam to establish background pages later or in a wikia.. I will give out a little lore continuing the starting point where AOW III catches up on their respective campaign.

http://aow.triumph.net/lore-galore-age-of-wonders-world-timeline/

224 YC – Order has been restored to most of the outer colonies of the Commonwealth. With tributes flowing into the Capital, the Emperor turns his attention back to the High Elf separatists, demanding they give up their lands immediately. Opposite to the trend, Brisska declares its independence.

- It was a problematic era for another clan of shattered Humans, as they were overrun by various tribes of orcs when they settled in Ashen Steppes after escaping the continent of Kesh. They barely survived and many of the nomads were scattered around the most southern regions of Athla. Many of the Humans were heavily outnumbered and were pushed further into the desert as they fought for their survival. As the last clans rallied their forces again, the time had come to challenge the empire again when emperor’s attention happens to be elsewhere. One leader took command, decided for his own people and their families that they would regain control of their lost lands again.

Why have we not seen any content from you before?
To be fair, I mostly created maps for Heroes III which also happen to be a custom campaign. What happened there was a hard drive crash which lead loss of content. Since then I did not create anything at all. Since dropboxes arrival and various cloud systems I feel more confident creating things and saving things if something happens again. Losing hundreds of hours of content is not the most funniest thing ever to experience. AoW III happens to be the game I like most now and therefore a campaign is what I do and because of challenge.

Future
I might consider a development diary in the future for this thread. I made some investigations here before in another thread trying to understand the average scenario player from what they like and how they want to play their most scenarios. Still random maps problably rule the community in whole, but I believe coop scenarios and players working against a.i might have a place too for later, especially scripted scenarios.

I will see if players still wants custom campaigns for the game and I would like to hear your opinions about it. It's a very big challenge to create a branching storyline and keeping it interesting while I do it. For the record, I will continue to work on the custom campaign for the Shadow Realm Community Expansion meanwhile.

Cheers,

// Refineus
Last edited by Gladen; Oct 2, 2018 @ 10:02am
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Showing 1-6 of 6 comments
GreyHuntr Jul 29, 2018 @ 9:06am 
Sounds great. Nice to see someone exploring other aspects of the lore.
Gladen Aug 3, 2018 @ 12:17am 
Development Diary #1 - World Maps

https://steamcommunity.com/sharedfiles/filedetails/?id=1419666504

In this picture we will see a new faction couler represented in Orange. Wasteland Alliance will have their territory expand in the same way as Elven Court and Commonwealth with increasing territory and arrows for troop movements.

This mission is a prologue which will provide a different intro in comparsion to the original campaigns. The scenario will take place before everything is in order of the normal timeline of the campaign. This will be pointed out in the lore content later explaining the reasons behind the scenario.

Therefore, in order to make it a prologue many of the faction territories had to be reduced in order to provide a earlier story point. When the final world map is done, Brisska will for example be under control, so Edward can initiate his first mission.

For all scenarios featured in this campaign I made world maps to almost all scenarios except for the last scenarios so far. In the Shadow Realm campaign mission world maps will also be featured in the same way with arrows and faction movements enough logical to connect with story. However, I try to be more creative with that campaign. In Wasteland campaign I know where all the arrows are already due to the old campaigns following the same routes.

Each world map is made from a template provided by Triumph originally. I then use a paint software that can handle layers Paint.net or Gimp are good in my opinion to use for this. Then I add new faction territories with that tool. However its very time consumimg to create it, as it has some very picky painting.

Originally posted by GreyHuntr:
Sounds great. Nice to see someone exploring other aspects of the lore.

I try to follow the lore as much as possible. :-) Stay tuned for more updates later.
Gladen Aug 12, 2018 @ 10:41am 
Development Diary #2 - Map progress

In this diary I will discuss the progress of map content inside.

What will be different and how the map content progress further in the campaign.

https://steamcommunity.com/sharedfiles/filedetails/?id=1476605444

In this picture the jungle of Umbura is present in a scene. This is a completly different mission in comparsion to many of the other campaign missions of AOW III. It is a prolouge mission first of all, but the big difference is how it plays out in terms of progression and mission goals. It can be considered a historic moment where the goal is set already and the player is not allowed to beat the mission normally.

It's a defense mission and the player will have to think how to play it properly. Long ago I experimented with the a.i and came to an solution how to invent this in maps. Altough, I have not worked on this campaign by far other than toying with in-game pictures to write about it. Still as the maps standing today, some are finished and some of them needs som heavily doing on the scripting front. Story-wise and terrain-wise roughly most of them lack some properly set ups and scripting. Scripting is by far the most, time consuming and difficult thing to implement on maps.

Sending a message is one thing, forcing the a.i to do something is very complicating. But I have plenty of time for it after the Shadow Realm campaign is completed.

https://steamcommunity.com/sharedfiles/filedetails/?id=1476603564

In this picture, we have returned to the Ashen Steppes. A glimpse of the Wasteland Alliance leader is shown in a first scene where he speaks on what to do. Their is a difference here how this mission will progress, it can be said for many of the other upcoming scenarios aswell. But, you're alone in this scenario, one leader without the back-up of other heroes. The stories follows only one leader at the time, and when heroes are introduced in the campaign, you will stick with the leaders you have from the beginning. So careful management of skill progression might be a good idea.

Still some of the memorable characters from the AOW III campaign will have a impact on the story progression, much as I like choices and consequences in map making. I will make it for this campaign and this features will be dependable on story progression. I do not think I can implement the story choices more discreetly in comparsion to the original campaigns. There been obvious choices in previous campaigns, but I'm not sure if I can implent it so drastically differently. But, I give it a try later.

Next developement diary will feature some of the new characters involved in the campaign.

Cheers,

// Refineus



Last edited by Gladen; Aug 12, 2018 @ 10:44am
Gladen Sep 30, 2018 @ 1:39pm 
Development Diary #3 - Characters featured

In this diary I will discuss some of the progress regarding characters.


https://steamcommunity.com/sharedfiles/filedetails/?id=1527252240

In this picture, we have one of the many villains featured in the Wasteland storyline. A High Elf, with a past telling he was among his darker kins before and his whereabouts comes down on having a small connection with Sundren's story. As said before, many of the mission take part in a desert and tropical environment so I had reasons to develop some more characters to fit in the story more.

Some custom lore behind him: ~ He originated as the Elven court sea commander who was going to develop the navel against the southern realms. As soon as his assignment started he disappeared after meeting one of Saridas' many advisors. It rumoured he became a pirate working for his own sake. His old past tells of being a dark elf and may have a certain like for Werlac...

https://steamcommunity.com/sharedfiles/filedetails/?id=1527251728

In this picture, we have an old man belonging to the great past of Nomads. He is certainly a memorable character from the Shadow Magic era. I will let people guess who it is. I have not fully developed a story, behind him how he connects to the story fully due to him being lying in a pile among other leaders for a while. But he will make some steps in the campaign, and I intend to let the player understand how he will connect.

https://steamcommunity.com/sharedfiles/filedetails/?id=1527276934

In this picture, we have a hero featured in the prologue mission. She is at the very beginning of the campaign as a leader defending her clan in the siege of Umbura Jungle. Her story is regarding that her people fled from the continent of Kesh and ended up there with her people recovering from the casualties they suffered.

Some custom lore behind her: ~ When the Commonwealth were expanding their colonies and established their borders further into the desert continent. Her clan were pushed out of the continent when they attempted to resist the Commonwealths expansion. Her people were forced out of the lands and fled east were they discovered a safe haven within the old Jungle of Umbura.

https://steamcommunity.com/sharedfiles/filedetails/?id=1527250414

In this picture, we see a glimpse of the third mission in the campaign. Same character as in the previous diary that its the same leader. I have no intention to ad the hero/leader switch which originally was found in triumphs campaigns.

When I'm not working on the Shadow Realm expansion campaign, I do some writing occasionally for the various characters and story progression for the Wasteland Campaign. I seem to find time to write down things on paper notes when I'm at work or commuting on the train or something. So most progress is all about developing ideas in general for both campaigns. I have set my aim for at least 5-6 workable maps for the Wasteland Chapters.

Next development diary will feature probably something related to map editing or glimpses of the second mission, (which was completed over a year ago) how this mission plays out without spoiling to much.

Cheers,

// Refineus
Last edited by Gladen; Sep 30, 2018 @ 1:43pm
Gladen Nov 6, 2018 @ 8:24am 
Development Diary #4 - Variation of missions

In this diary. I will discuss some of the scenarios how they will proceed. Two mission that completely revamps the traditional scenario design with one being a holdout mission. The other scenario having survival and exploring similar to roleplay.

https://steamcommunity.com/sharedfiles/filedetails/?id=1558355370

Creating a defence system involving a friendly a.i. technically include some difficult scripting. In the prologue mission Jungle of Umbura, the friendly a.i actually reinforce his outposts and increase his defences automatically. The new friendly armies arriving at each chokepoint will position themselves around the outpost. Once the outpost is breached by the enemy armies, the friendly a.i will no longer have any reinforcing units arriving, but will instead try to recapture the lost outpost. Once the outpost is recaptured by the friendly a.i it will once again try to support it will new guards. If the friendly a.i lost all his outpost by the chock points, it will consider the task to recapture outposts impossible and will instead reinforce his main cities.

What about the enemies?

They will continuously work their way towards the player. They will be reinforcing their armies and will push against our defensible positions. However, the twist comes how they do their prioritizing. They will be more aggressive to the outermost location and is likely to target the friendly a.i harder.

For the most part, their only goal is to overrun the player completely, but there will be some ways to stand against their various assaults if the player stays smart and is tactical.

https://steamcommunity.com/sharedfiles/filedetails/?id=1558355210

What if you suddenly have a mission where you won't find any enemy a.i players to defeat? No enemy with heroes or leaders to conquer?

Only a mission about exploring and your biggest enemy is the map itself. You will not have any throne cities and you won't find any cities to conquer either, you only have a small army that must last the whole map. From start to end you only have a few units, and if one dies you will have an even harder time to beat the map.

Difficulty on this mission is not impossible, but the player will not be able to turtle in his cities and recruit new units in comparison to normal missions. The mission goal is completely different and the reason is to challenge the player further.

Next diary might feature something regarding the campaign story, ideas or background of characters.
Last edited by Gladen; Nov 6, 2018 @ 8:43am
Gladen Jan 1, 2019 @ 5:00am 
Development Diary #5 - Factions

In this diary, I will give out some of the campaign ideas behind it and some of the factions roles. I've done much writing for the content during the Christmas holidays and the number of pages has increased to a substantial amount.

Also, there is information about the project in the latest issue of Stronghelm Globe for the Wasteland Campaign.

https://the-battlefield.com/aow3/index.php?page=press

Shadowborn organization

They will not have a big role in comparison to the other game villains, and mostly for reason that there is not much to tell about them. They will appear at some locations and will intervene with Wasteland Alliance. Like the original game plot of the other campaigns, it gives out clues already for their respective roles and it should be more against the similar perspective of given characters. Mostly the storyline that is originally written for Elven Court and Commonwealth should also follow the same direction as the Wasteland campaign. The reason is that the campaign should not break the rules, rather it should bend them and explain it differently with other possibilities while maintaining the story.

We can expect the return of at least some old character from the organization and new ones.

Elven Court

The Wasteland Alliance will intervene with the Elven Court storyline. Characters like Reskar, Groshak and Sundren will play a role in their stories. Yet, to decide to also introduce Nomlik aswell to interfere with the story. Reason being he escaped to Relekesh from Xablor at some point.

Even so, there a few other characters that will interfere somehow, by that explaining the reason behind some of the Elven colonists sent to settle in the areas of Relekesh and Ashen Steppes. New characters and old ones will appear.

Commonwealth

The Wasteland Alliance main enemy in the campaign is, of course, the empire. They will appear in almost all scenarios and most of their generals will appear as familiar faces for the player to meet. One note to say is that they will probably be more dangerous than previously. The enemies will stress the player differently and they will now show new sides of themselves as the maps will progress differently than before. Some of the characters can die permanently and affect the story.

Lucian Van Keshbourgh is, for example, one character from the original storyline of Sundren that will be met also in this campaign. The Wasteland Alliance will meet the Commonwealth earlier than Sundren and Reskar did in the jungle of Relekesh, which mean that campaign lies one step forward in progress comparison of Edward and Sundren.

This utilizes the fact in terms of Campaign progress that Sundren succeeds, aswell will Edward in his campaign and the story will be built on the event that should have occurred. For some of the characters they may not meet “unofficially” but still, follow the same progression as they should.

Cult of the order

This is a new faction that will play a lesser role in Age of Wonders universe. They are a group of sect followers with religious motives and will introduce themselves at some point in history.

They will have conflicts with the rest of the factions, but in general, they were wiped out long ago when the Commonwealth was established on Athla, however, some of them might have survived.

Frostlings

From the timeline of AOW III:

66 YC – The Frostling Kings, tired of being pushed to the fringe of the fairest lands, attempt to break the Commonwealth’s hold. After two years of war, the Frostlings are driven out of Brisska and far into the north. All subsequent diplomatic overtures are met with disastrous results. They refuse all contact with the Commonwealth, barricading themselves in a land of permanent ice and snow. From this time on, none of the people known as Frostlings hold any lands of significance within the Commonwealth.

The Frostlings were not introduced in the original campaign of Elven Court and Commonwealth. However, Nomads in the campaign of Shadow Magic met some ice cream selling Frostlings in the second scenario of Ke-nan campaign. I do not believe they will do the same in this campaign, but they might make an appearance somewhere. With a reasonable explanation.

Halflings

They will not appear in this campaign and there are no stories planned around the Halflings. I made some characters for them with desert themed orientation to fit them in. But I cannot fit them inside the story really.

Tigrans

They will make some smaller appearance in the game. Only for story purpose along with old Nomad faction.

For the next diary, it will probably feature something regarding the map creation from level editing how to variate the terrain of a tropical environment in every mission to avoid the same over and over. Start a campaign only making content with 80% of tropical and desert requires some variation it achieved with various tricks to make the terrain feel unique.
Last edited by Gladen; Jan 26, 2019 @ 3:13pm
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Date Posted: Jul 29, 2018 @ 6:44am
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