Age of Wonders III

Age of Wonders III

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revjwh Apr 12, 2018 @ 7:16am
Armageddon is insane and OP
This spell is like 3 end game spells wrapped in one - far more powerful than other equal spells. Put it up against "Wild Hunt" and WH is a joke. What is especially OP is the NO HEAL across the whole map - even though it reads as caster's domain only it isn't - it's everywhere. It is ridiculous and ruins the fun of the game........
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Showing 1-12 of 12 comments
Gloweye Apr 12, 2018 @ 9:07am 
another notch for armageddon. Stil a few notched behind Age of Deception, tho.
Eagle 11 Apr 12, 2018 @ 9:17am 
you know you can simply Disjunct it ?
i like Global Assault better for getting up an stream running of instant gold medal Knights that got shipped straight into opponents cities with Airships :p
BBB Apr 12, 2018 @ 9:53am 
They're all powerful. @ revjwh, I believe they're intended to bring a game to a close. Opinion will vary on their "funness," but in my games, they are very rarely a factor.
DreadReapr Apr 12, 2018 @ 11:31am 
lol armageddon is probably the worst late game strategic spell, Global Assault is the strongest for sure
Iguana-on-a-stick Apr 12, 2018 @ 11:37am 
Armageddon is not stronger than other end-game spells. It's extremely powerful, sure, but they're all great.

Infinite undead armies? Nearly invincible gold-medal first-strike armies? Double spellcasting? Invisible enemies and ruined economies all around? They're all game-winning. They're meant to be. Dreadnought's Great Mobilisation is slightly weaker but still makes your machines as fast as cavalry and boosts their toughness a lot.

The only issue is that of all the ultimate abilities, the druid's Wild Hunt is by far the most underwhelming.

It's still very nice to have, but it won't actually compensate for weaknesses or really boost your strength like the other abilities do. So yes, it is going to feel weak compared to Armageddon, but also to all other Ultimate abilities.

That said, the Strong Will it provides completely cancels out the weakness to spirit magic from Armageddon, which is its main strength.

Blocking regeneration isn't that strong. Your units can still be healed by magic and healing abilities. It's only natural healing that is stopped. Oh, and Regrowth still works.
Dunadd Apr 12, 2018 @ 1:40pm 
All the top strategic spells for each class are OP imo - there's a small mod that removes them.
Eagle 11 Apr 12, 2018 @ 1:43pm 
Ah, ive just realized my lack of knowledge regarding mechanics:
Does Armageddon stop healing given via traits ? (Fast Healing,Combat Healing,Iron Heart etc)
does Hospital's instant regeneration got stopped by it ?
does it apply to Master's Guild machine repairs ?
is there some sort of wiki detailing those things.

If i would be considering something OP, then thats the 'True Resurrect' spell. It can be used to resurrect friend and foe alike, and you got to keep the units after the battle. So go adopt all those Champion 3 Elder Eldritch Horrors, or whatever end tier units your Knights have just slain. I hadnt try yet but you can probably adopt the enemy heroes too.
Iguana-on-a-stick Apr 12, 2018 @ 1:48pm 
Originally posted by Eagle 11:
Does Armageddon stop healing given via traits ? (Fast Healing,Combat Healing,Iron Heart etc)
does Hospital's instant regeneration got stopped by it ?

Yes, yes, no, not sure but probably. It also stops regeneration. (But not Regrowth.)

Rule of thumb is it stops passive regeneration, but not active healing. And well, not regrowth, but nothing stops that.

does it apply to Master's Guild machine repairs ?

Not sure, but I very much doubt it. Machines do not regenerate health anyway.

is there some sort of wiki detailing those things.
Sure is: http://age-of-wonders-3.wikia.com/wiki/Template:Armageddon

Also: http://aow3db.tumblr.com/tagged/skillstheocrat

The wiki has more details, and is the way to go if you really want to understand the game. The tumblr database has better ways of sorting and organising data and provides a great overview. It's also prettier. It's best if you want to look something up, or look for fun race-class synergies.

If i would be considering something OP, then thats the 'True Resurrect' spell.

Yeah, that one is kinda not-fun. But it's also a secret spell that appears quite rarely.
Last edited by Iguana-on-a-stick; Apr 12, 2018 @ 1:49pm
bbolto Apr 12, 2018 @ 7:14pm 
I honestly did not know about the True Resurrect abuse possibilites until, like, a couple days ago!

It should probably just be restricted to your own units, huh?
Dunadd Apr 12, 2018 @ 8:13pm 
Originally posted by Eagle 11:
Ah, ive just realized my lack of knowledge regarding mechanics:
Does Armageddon stop healing given via traits ? (Fast Healing,Combat Healing,Iron Heart etc)
does Hospital's instant regeneration got stopped by it ?
does it apply to Master's Guild machine repairs ?
is there some sort of wiki detailing those things.

If i would be considering something OP, then thats the 'True Resurrect' spell. It can be used to resurrect friend and foe alike, and you got to keep the units after the battle. So go adopt all those Champion 3 Elder Eldritch Horrors, or whatever end tier units your Knights have just slain. I hadnt try yet but you can probably adopt the enemy heroes too.


yeah i think True Resurrect should be changed so you can only use it to resurrect your own units.

Necromancers should get a different spell that allows them to bring back any unit, friend or enemy, as undead.
Angelo Dante Apr 13, 2018 @ 1:46am 
Greater Reanimate comes pretty close, but only works on undead - friend or foe. Archon Titans, anyone?
Gloweye Apr 14, 2018 @ 2:05am 
Bone Dragons > Archon Titans. It's basically worth keeping spawning sites alive for.
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Date Posted: Apr 12, 2018 @ 7:16am
Posts: 12