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What I actually didn't see mentioned, which is another personal peeve of mine is that AoW3 is ALL about the warfare, empire 'simming', while of course important, is very basic.
Aside from those two points AoW 3 is more or less the perfect high fantasy conquest-focused strategy game in my book.
They want it to be LIKE total war? Wow, I bought tw2 based on all the reviews, having a really tough time getting into it (I have thousands of hours of AoW). Guess its just different types of gamers, have to find what you like.
As for not being similiar to aow2, thats just plain ridiculous.
Basically, if you liked shadow magic, (and I loved it, played it for many years, until AoW came out actually), then you will like AoW 3. Its the same type of experience.
If you are horrible at this type of game, my advice is to skip the campaigns until you get better,(except perhaps the tutorial one) because they can be difficult at first. Just play random maps with easy opponents until you get the hang of it.
Or maybe it's just that technology has changed and now there is more 4K and strange set ups that the game can't handle well so the number of issues is increasing because of increased incompatibility, which also maybe reflects in the reviews. But I doubt it.
AOW 1 was a great alternative in turn based games going up against HOMM 3, Warlords 3, and Disciples:Scared Lands. But apart from the campaign, it really didn't hold my interest like HOMM3 (mainly because of the lack of random maps), although i really loved the whole concept of AOW gameplay.
I was late to Shadow Magic not playing it until many years after it was released.
I can't tell you how excited I was when I heard AOW3 was coming out and that the developers were implementing Class based gameplay along with the traditional Race based gameplay.
I always felt that the Dev's really were innovative in how AOW gameplay merged Strategic overworld gameplay with true Tactical Gameplay, unlike the HOMM series, which really was basically "spreadsheet" combat tactics. Mind you, this was a year or 2 before the total war series ever appeared.
AOW3 is my favorite game. I am really glad to see how this franchise has matured and become the crown jewel of turn-based gaming. The HOMM series is long dead and really doesn't look like Ubisoft has any clue how to fix it. Even the Civ franchise seems to be going downhill and not to be able to live up to the reputation that the earlier Civ titles cemented.
I for one think AOW3 is fantastic, albeit there are a few issues, but workshop and personal mods have fixed most of these.
Very excited for news of Triumph's next game. I just really hope that we do not have to wait as long as we did between Shadow Magic and the release of AOW3.
If you like turn based strategy games, this game is an absolute must-have. You will enjoy it.
Glancing through the negative reviews, it seems to be a lot of complaints about AoW 3 not being another AoW 2, and the rest are largely complaints I don't agree with (mentioned above in most cases)
There have been no recent updates to the game that made it worse, if that's what you're worried about; it's the same ol' game it has been for the past half year or so; no major changes to warrant sudden bad reviews.
Dont get me wrong, AoW3 is a wonderful with great graphics but there are several aspects that bug me:
-presentation of the campaign:
No videos like in SM, not even real (spoken) dialogues and they didnt even bother to give Julia a voice. If you have loved AoW series for so long and waited for AoW3 for so long only seeing some little text in a campaign mission of her simply wont do it. I mean they could have done some spoken dialogue there which would have greatly enhanced the immersion. The paintings underlying the campaign progressions were nicely done without a doubt but to be hontest AoW felt too much like Civilizations for my taste. (I like Civilizations very much but AoW is something else and shouldnt go too much in that direction).
-siege:
only one unit able to attack gates, no 360° siege, no real machanical defence units like repeater ballista or old catapult (i dont count high tier dreadnought as they should be compared to other clsses T3/4)
-unit animation:
i highly dislike the change to "multiple units per unit" for gaphical presentation. Kills the immersion. Would have been better if they added multiple animations for every unit maybe.
-magic limitations:
i liked the old approach more whre you could use multiple sources of magic each turn, though i see why they had to change it for AoW3.
What bugs me is that most of the buffs gotta be placed on yur units during the fight. And placing those bufffs will rival with battle spells due to magic limitations. Meaning a good chunk of the countless numbers of spells essentially becomes useless at start or very fast.
I would have nerfed many (all?) spells and allowed full magic from different sources like in SM.
-races/classes
Though the idea was nice, imo the lack of racial T4 makes the race difference quite underwhelming to the class difference. I often find myself building class units most of the time, at least mid/late game.
Maybe it would have been better to limit class units to a few powerful ones. Why do i need both racial bowman and archdruid hunter? Class units should be distinctive enhancements exclusively.
-wizard/wized tower vs heroe leader/throne city
Im quite indifferent about this one. I only think the old approach had more charm.
As i said i still like playing AoW3, its a great game. But i can see where people are coming from that dont like it so much. I mean, all my points above are debateable and matter of personal taste (except the first one, that is the only real aspect that they clearly threw in my opinion).
S2
(Big AoW and Triumpd studios fan. I will always buy your games, you guys rock in case you read this :) )
PS: Couldnt bring myself to post so much critique so i gotta list the positive points too:
-amazing amount of content for resonable pricing
-best graphics ive ever seen in that genre of games
-outstanding level design
-music never gets old, sound effects are great
The math is wrong :p
I agree with your post (and your name and avatar are awesome), just wanted to be a smartass for two minutes.
OP, you will love the game. Just get a refund if you don't.
siege - 360 is a mirage, the way it is done now is functionally equivalent. It is a long wall. There really is no tactical difference. It just looks different.
I am not sure what you mean by multiple units per unit animation, but there is a setting where you can stop units dying graphically if thats the issue. Its under options-gameplay.
I dont know if you were ever a hard core SM player, but the magic system there allowing for multiple castings was hugely unbalanced. The player going first could wreak complete devestation. Weakening the spells currently would not fix things because heroes already have so many abilities that compete with spells, it would just make spellcasting useless.
The hero system is one of my favorite changes because of the way you can specialize and direct your heroes evolution, where in SM it was random. I can make a hero a range specialist, melee, leader, or spellcaster, or any combination. Just 100% better IMO.
I agree race differences are somewhat underwhelming, though not irrelevant. Class makes much more of a difference. However there are several mods that change this if you prefer race being a bigger thing so it should not be a dealbreaker. I am happy with it but I'll try the mods too.
I liked the charm of the old wizard tower too! This way I get to use my leader a lot more, but often he feels like just another hero. I dont see it as better or worse, just different. Ideally I would like some sort of a hybrid between the two, where the leader feels different from a hero but I still get to use him/her more often.
Fixed.