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But I agree, about now it's general knowledge that none of the campaigns are for beginners. Mostly, this is due to the AI being improved over time, while the campaign was originally build for the dumber version.
So yes, anytime new people ask, everyone here will tell them to do the tutorial level, and then go play random maps. Campaign is for people interested in the challenge or the lore.
If at all. The original two aren't that great, either story-wise or gameplay-wise, as they lack many of the new features from the expansions and the innovative gameplay challenges of the expansion campaigns.
No, the campaigns aren't trash and you don't have to rush. You can easily complete them exploring every map completely. That's what I did, on Hard.
Seconded. The campaigns are decent, although the expansion campaigns do have added features. There is no need to rush or to turtle.
On the other hand, @The Cure, saying "They're trash" over and over conveys only one piece of information that saying it once doesn't, namely that you lack the ability to articulate an actual argument. Unless you're going to add something of actual substance I'm going to politely request that you knock it off, as you've accomplished everything that can be accomplished here by your current methods.
First off, keep in mind that Isabella starts massive compared to you, having like 10 cities at the start. However, you got a couple really useful heroes to make use of, and you should abuse that for all that it's worth. I put Sundren in one stack, and had the other stack leading the charge, much doom-stack like. You get two Fire Giants early on, and since Nomlik is respecced, you really have no excuse not to use Divine Justicars. As long as Sundren is not in the stack, and Nomlik has most leadership skills, he will lead the party. Have that along with Reskar, and whatever two units you can have along aside it, those slots are kind of free. However, one of the best options is Spider Queens - they're on your starting location and Reskar can have Befriend Animal, and Sundren can have Charm, so those are really good options. Trolls as well if you decide to go evil, which, honestly, is the better option here. So a couple of T3's to fill out that stack. Also, save some upgrade points for Reskar if you have the chance, since both Regrowth and Call Lightning are pretty strong.
Capture your starting cities, shouldn't be an issue. Then, since you have a strong stack and Isabella has a lot of cities but not yet a strong army, you should find an opportunity to embark and move over to that main island. There's like 4 or 5 cities on there, and there's nothing able to stand in your way if you decide to take them. After you capture those, which should probably be around turn 20, you got your rest moment and can build up. As this point, you can get enough economy going to even drive Isabella from the seas, but IMHO it's just not worth the effort.
Here's how I did it in a bit more detail:
http://age-of-wonders-3.wikia.com/wiki/User_blog:Gloweye/Elven_Court_-_The_Sapphire_Archipelago
(If you get Groshak instead of Nomlik, do NOT underestimate Thunderstorm. Also, Sundren probably becomes your best party leader, so take her along. Total Awareness is totally badass, and she'll probably be your primary melee powerhouse.)
Sieging isn't much of a problem since the AI can be tricked into an unfavorable ranged battle. And if you have healing (Nomlik), you can basically poke the AI to death.
Although, I'm not sure if heroes have resurgence on Hard. So it might be tricker, but as long as you have healing it should be fine.
Here's the thing about the campaigns: the difficulty really depends on how strong your heroes are.
There are caps on how far you can level them each mission, but it's easy to neglect levelling newer heroes so they'll be useless on the next map.
It also depends on how you level your heroes. Select a bunch of weak abilities, and every subsequent map may be more difficult. (At least they no longer get patched halfway through, like when I played the Commonwealth campaign and suddenly couldn't cast Chaos Rift anymore with my max level sorceress. That was a lot of wasted character points.)
The trickiest bit, though, is magic items. Getting good magic items can make a huge difference. In part, this depends on scouring every treasure site on the early maps. If you win too quickly, you suffer later on. (The easiest way to do that is to weaken the AI first so you don't get overwhelm, then go explore, and then finish the map.)
But it also depends on luck. One playthrough you might find a bunch of mythical items like Manticore or Gryphon mounts, armour that makes you immune to almost everything, etc. But someone else might get get a couple of Kraken and a Frost Missile spell that will be lost the next mission.
Heh heh I always do this in games like this. Oh, I've won? Reload, plonk a huge army outside the AI's last town, and proceed to explore the rest of the map! Not to mention you can totally spam the AI's last city with all the strategic spells you have and laugh like an evil dictator as you earthquake the poor metropolis into a village.