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One thing that helps is units with the Demolisher ability, such as Goblin Marauders, Dwarf Axemen and Goblin Big Beetles. Unfortunately, the low-tier versions are unlikely to survive a barrage of cannon balls and flames.
Defensive, it would really help if you managed to take over some of the Dwarven cities on the map, which would let you build Forge Priests and Firstborns, both of which are immune to fire and so would help a lot against Juggernauts and Flame Tanks, the most dangerous dreadnought units. (Though cannons will still hurt them.) Their fire attacks will also hurt machines a lot. (except flame tanks.) Unfortunately, these units are rather slow and have a harder time charging the machines.
Magically, the Wind Ward and Armageddon spells would help a lot, but frankly you're not going to have the time to research or cast those. Sundren might be able to learn Smokescreen, though; a cheap and effective spell that will greatly reduce the harm ranged attacks can do.
In general, though, Jacco is likely right that your problem is strategic rather than tactical. You need to attack fast on this map.
For one thing, it's notable that the human player in this mission is NOT a dreadnought, but a theocrat. The dreadnought is the Dwarf who is the first opponent you face. If you're still fighting dreadnought units when tier 3 artillery is in play, you definitely are on the back foot.
The strategic situation on the map is like this:
There are, however, a lot of low-tier goblin troops that will join you. There is also a slightly bigger ruined city you can rebuild to the north.
Controlling these cities is key to the map. Once you have them, you'll have enough resources to win any war of attrition against the humans.
There are two avenues of attack here: along the river to the north, or through the underground. The underground route is faster, but will also put you right in the middle of the enemy.
Even better: if you move up a bunch of stacks, chances are the Dwarves will abandon a few of their cities in order to more strongly defend the others. Which means free territory for you.
Be sure to research Seafaring so you can surround the Dwarven cities that only have 1 bridge access point.
I hope that helps!
Thanx for this!
Now the human AI is at pretty high level even on normal difficulty, so they get decent income boosts. But you should still be able to match them at the very least.
Of course, then the question becomes how well you're doing in the battles. Maybe you're just losing too many units in the tactical battles?
The advice "just win more battles" doesn't sound particularly helpful, but it may actually be what you need. When the AI gets half again as much gold as you do, you need to have some kind of edge. And it's quite possible to outplay the AI in tactical battles. When I got to those cities my armies were probably less exhausted than yours.
Or maybe it took you too long to get those Dwarf cities? Time is also a factor.
Finally, I'd say that if you find the map frustrating, it's always an option to just start a random map or play a one-off scenario instead. The campaign focuses a lot on one specific playstyle (rushing, hero levelling) but the scenarios allow you to play the game much more freely.
Now I could attack the human and take a city (Jiffog) from him. I hope that was the trick.
And vassals are pretty nice to have. If you're really in a pinch you can even demand tribute, and hopefully get an army. It'll hurt your relationship long-term, but if a big enemy army is coming for you and you have several vassals... needs must, when the devil drives.
This difference is enormous. On "normal" I had hardcore fights until the end and was very often outgunned, could only win with effort. I don't think I will ever play this mission on "hard". ^^
Knowing what the map looks like and knowing what kinds of enemies to expect makes a huge difference.
The other factor that makes a huge difference is in how strong your heroes are, how good their magic items are, etc. And if you reply the campaign, chances are you'll know which skills to pick and where to find magic stuff, so your heroes will be stronger too.
Or in other words: I found the campaigns much easier when I played them on Hard difficulty than when I played them on normal... simply because I had gotten better in the meantime.