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Captain Jun 19, 2014 @ 12:45am
Supreme Slayer Achievement Guide
Supreme Slayer: Kill an enemy 9 levels above you.

Let me start off by saying that when I first saw this achievement, I thought it would never be in my possession. Killing a level 10 as a level 1 just... how would you even do that? Then one day after discovering the orb of zot, playing around with Gnome Wizards and noticing some bosses DON"T have 500+ HP (I saw one with just under 200), my mind kicked into high gear on how to possibly make this happen.

I figured this had to be in the top 5 for achievements not obtained globally, but it's #14 last I checked, so maybe my help isn't needed here... I don't know, let me know if it helped.

Part of the fun was figuring out how to do this, so if you enjoy that sort of figuring out thing, stop reading here.

Perhaps a video guide is best suited to this achievement guide. Feel free to watch the one linked below if you do not mind a voice guide (no subtitles). This is also part of a Let's Play, so I actually unlocked Tinker on this run and had/have no idea what exactly that is. The video link is here:

http://youtu.be/htmDyRxvUNA

Skip to 8:06 to the start of the run if you want to skip my explanation of my preparations.

As for a breakdown of my preperations and strategy, I shall write that below:


Preparations:
Blacksmith: Bear Mace
Church: Mystera Shrine
Alchemist: Translocation Scroll
Lockers: Orb of Zot
Witch: Whupaz and Schadenfreud potions, with standard mana/health potions
Wizard Tower: More Glyphs
Thieve's Den: Smuggler's Den
Bezar: Shop Scroll

Strategy Explanation:

The basis of the strategy is to use the orb of zot to reduce the max HP of the boss (hopefully has 200-250 max HP) to half, and then burning off the overheal health with darkness regeneration. You will also be earning piety with Mystera with every spell cast to eventually buy Refreshment, Flames, and 2 increments of max MP increase. This will mean using Gnome Wizard to spam BURNDAYRAZ in one long chain. Wizard to reduce the cost of BURNDAYRAZ (and start with it), hold and locate all glyphs easily and Gnome to make more mana potions during this long burn chain (Elf might work here, but Gnome makes more sense to me).

If you are following this Mystera route, then your burns will do 7 damage (4 + flames + burning stacks) which means a 200 HP boss (reduced to 100 HP) will take 15 burns, or 75 MP from a Wizard. A 250 HP boss will take 18 burns (90 MP) and a 300 HP boss will take 22 burns (110 MP). Remember this is after you burn off the overheal after you zot them. Having 75-110 MP on your person will mean having as much MP "in your pocket" as you can, either by glyph conversions (Mystera refreshment) or piety (Earthmother clearance) and many mana potions.

My choice of dungeon was the Venture Cave for the random boss and the fact that (I believe) it's HP would not be upped by the difficulty. This still means you can get a boss with high HP (meat man or zombie) or one with magic defense. If you want a guaranteed 200 HP boss with no magic defense, the Rock Garden is your place, but... you will have to deal with the walls without killing enemies. The boss I got had 238 HP, and I think I could have taken one up to 300, but it would have been cutting it really close. The best boss is probably The Tormented One (Wraith) for his low HP, he'll manaburn but you should just plan the manaburn to happen when you're nearly out of MP to minimize how much Mystera hates you, as well as the MP loss. My second choice of boss would be the Gorgon boss, since it also has low health and no manaburn, just not as low health as the Wraith boss.

You want to find your chosen alter and boss as soon as you can so you can Zot the boss and start gaining piety as well as burning off the overheal with BURNDAYRAZ and darkness mana regeneration. After that, it may make sense to explore the rest of the map to find mana boosters, mana potions, stores and piles of gold. If you get and plan to use BLUDTOPOWA leave some darkness to use appropriately.

It may be prudent to switch deities at some point if it is favorable, but as you can see, I did not. This shows that no matter who the second deity is, this is possible with Mystera alone, even with the 25% less piety from Mystera penalty.

Preparations explanation:

The bear mace is solely just to move an enemy out of the way so long as you can take one hit from them and live. I think this is better than the slayer wand since you do not want to kill any enemies and this might give you the option to open walls with.

The Translocation scroll is just a "free" item from a shop, it may be great to snag a free elite item that would normally set you back.

The can of Whupaz did not work as well as I expected (it did not reduce to 75% of max HP, but 75% of current HP, still helpful, but not miraculously great). The schadenfreude potion, if carefully used can get you a free 10 or 11 HP if you get hit that hard and survive (so if you go the Earthmother route [not shown in the vid] make sure you do not IMAWAL at least one enemy that can do that to you. Quicksilver might be a better potion to dodge the hit when using Whupaz, but my dodge knowledge is... not perfect.

The More Glyphs preparation may seem counter-intuitive since one should be able to get more potions out of Gnome Wizard with the Less Glyphs prep, but having more glyphs gives you more options (more chance to get ENDISWAL to work around an enemy without killing them, more chance to get CYDSTEPP for the Whupaz potion use, more chance to get PISORF or WEYTWUT to move an enemy who is in the way, BLUDTOPOWA should also be good). More glyphs reduces the base conversion value of glyphs to 80, giving you a 7th glyph, so a Wizard would get (80 + 10) x 7 = 630 conversion points. Less glyphs raises the base conversion of the glyphs to 150, but you only get 5, so (150 + 10) x 5 = 800. This would be a difference of 170 conversion points or two mana potions, but you get more options with more glyphs. An extra two glyphs means more MP from Mystera's Refreshment at full power, so the difference in mana is moot. The expansion of choice should really be the reason.

The only useful preparations from the Thief's Den should be Smuggler's Den (about 20 extra darkness tiles) or Black market (+1 from gold piles... maybe +5 or so gold?). I went with Smuggler's Den to help burn off the overheal if needed.

What to take from Bezar? I just took a shop scroll. Gold (for preps) should really not matter, so I was not trying to save money here. More elite items just tends to mean more expensive items, which reduces your options with very low money. One could probably make the case for the Quest Items or Elite items or maybe even the Apothecary, but at the time I didn't see a difference.

Any source of corrosion (acid) would be a great help, since it helps BURNDAYRAZ, just 6 stacks of corrosion would double your burndayraz damage. A good source for this might be combining CYDSTEPP with Martyr Wraps, but this requires luck in getting both the glyph and the item from the shop. Another, better source would probably be using Earthmother to apply corrosion to all enemies. You can get 6 stacks of corrosion (and a whole lot of plants) for 75 piety, though 4 or 5 may be more piety-efficient. This would require either preparing the Earthmother shrine (and not the Mystera) or getting lucky on Earthmother being your second deity. This would require luck, though. One final form of stacks of corrosion would be that scroll that applies several stacks (I think 5) of corrosion to all enemies, which is found in a subdungeon, but this would take up your locker preparation and you'd have to get lucky to get the orb of zot (and can afford it!).

This video run has no stacks of corrosion in it, so do not think you HAVE to have it, it's just really really nice. I also did not demonstrate how the Schadenfreude potion would help, because I didn't need to, but it's there if you need it.

Everything else should be explained in the video. Good luck with your attempts at Supreme Slayer!
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Showing 1-15 of 25 comments
~'(^ + ^)'~ Jun 19, 2014 @ 7:21am 
It's good that you figured out a way to do it on your own.

There are quite a few other possible ways of getting this achievement too. The easiest one I have seen is provided in one of the guides here. Another is the acidcaster which is pretty similar to your strategy (basically using greenblood from Earthmother and being a Gnome which means having lots of mana potions). I think I also saw some other methods in the official forums, not exactly sure what they are but I think they have to do with using Orc race, rasing damage and using Death protections (just my guess).
Last edited by ~'(^ + ^)'~; Jun 19, 2014 @ 9:28am
Captain Jun 19, 2014 @ 7:32am 
Wow, that's really cool that there are multiple ways to do this. I think that's what makes this game interesting is that you can take a really hard challenge and solve it many different ways, yet it's still challenging (sometimes if a challenge has too many solutions, it's too easy, I think).

Orc with a ton of damage and death protection eh? I'll have to meditate on this :D
The Schachter Jun 19, 2014 @ 5:07pm 
Yeah, an Orc Rogue with very base high damage (convert all the things!), optionally some Knockback (bear mace), some source of Death Protection, and Tikki Tooki's potions (prepare fabulous treasure and transmutation seal, get tons of gold, tribute it all to Tikki Tooki) can do this very reliably. It's how I did it anyway. In fact one of the veterans on the QCF Design forums has (had?) a youtube video of him taking down Super Meat Man at level 1 with that strategy.

Also of note is that the easiest boss to target for this achievement is the Warlock in Northern Desert (reduced stats), but that dungeon is hard to navigate at level 1 since the water that blocks your path drains away as you kill monsters.

Great guide btw!
Captain Jun 19, 2014 @ 5:41pm 
Thanks, I was hoping I wrote it good, I think rereading it and editing several times paid off.

That is CRAZY about taking down a super meat man at level 1... talk about moving this challenge to the next level!

Also, I'm a little ashamed of it, but I haven't unlocked 2 of the gods (3 if you count Pactmaker), so I do not know anything about Tikki Tooki yet... but I'm working on it!
The Schachter Jun 19, 2014 @ 6:59pm 
Found it! This was Lujo back in the Beta, grumbling about the Rogue and general balance as he used to do :P (note that a number of things have changed since, including obviously the UI as well as a few balance factors like the amount of potions you can prep and the Trisword's effect, but this can still be done in the final release). It involves Tikki Tooki, so if you don't want to spoil what he does just wait until you unlock him before watching ;)

https://www.youtube.com/watch?v=Rqbbo_MMfr8
Danceofmasks Jun 19, 2014 @ 9:47pm 
Nice going, though there's a really easy way to do it.

Go Gnome Wizard, as you do, to the Northern Desert.
Prep Glowing Guardian, Pendant of Mana, extra mana boosters, and possibly apothecary.
Explore the whole map, and get to level 2. Pick up all the stuff.
Convert everything except your health & mana potions, BURNDAYRAZ, and the pendant, then spam cast BURNDAYRAZ on Aequitas using your mana potions.
It should look like you can win straight up, but don't cast the final spell yet.
Worship Glowing Guardian, convert health potions if you need piety, use humility to go down to level 1, and then finish him.
Captain Jun 19, 2014 @ 10:03pm 
Cool about the Rogue way of doing it The Schachter, thanks for posting that. I'll watch it after I get Tikki Tooki.

Oh wow, Danceofmasks, I had no idea it would count to de-level via Glowing Guardian before the final strike... that effectively doubles your BURNDAYRAZ damage which would make this a lot easier. Thanks for sharing!
[EXHALES DEEPLY] Jun 20, 2014 @ 2:34am 
thanks thats helpful
Lincobos Jun 21, 2014 @ 11:39pm 
I was toying around with the idea of deleveling with the glowing guardian or with leveling up enemies with the wicked guitar. Really good job.
Captain Jun 22, 2014 @ 5:57am 
Thanks. I have used the Wicked Guitar once, I think... I at least got it anyway. Any idea if the enemies refill on HP when they level up?
draconinus Jun 23, 2014 @ 5:16pm 
Nicely done.
~'(^ + ^)'~ Jun 24, 2014 @ 1:11am 
@Captain, I ain't sure whether the Wicked Guitar will auto-refill enemies' health when they level up. My guess is it probably will since there are berserker enemies in the Berserker's Camp dungeon where they will level up automatically with your character and they will lose their "slowed" status if you have slowed them down using Weytwhut or Wonafyt before they levelled up.

I don't know how the Wicked Guitar works with bosses as in whether bosses also get their health refilled or whether their stats will be buffed up.

The simplest way is to get a Wicked Guitar, locker it and test it out in the easy dungeon.
Tked Jun 24, 2014 @ 7:11am 
The enemy HP won't be refilled, it will be set to a percetage of the healt before.
For example you have a monster with 15 max HP and he is at 5 HP, now you youse the guitar
and his max healt is now 30 and the HP 10.
Captain Jun 24, 2014 @ 1:24pm 
Thank you for finding that out, KKedem, I had no idea it would work that way.
rdeborn Jul 1, 2014 @ 2:59am 
Wicked Guitar doesn't restore stats IIRC - means you can do a sort of creep with it to kill higher-level enemies. Personally, my favourite way of getting Supreme Slayer is prepping JJ as a gnome warlord and using the self-cannon on Rex in the Labyrinth (i.e. you position yourself between Rex and the other boss, then use his knockback damage to kill the other boss). Even works with a vicious token.
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Date Posted: Jun 19, 2014 @ 12:45am
Posts: 25