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Here's hoping TopSpin 2k25 delivers in terms of gameplay!
I wonder if a streamlined experience is planned for the game? The shot preparation sounds a lot like TE4, but it is possible to have that on auto setting, for example. Without that it's going to take hours of practice just to be able to control your player.
Here's hoping the game will be a complex simulator, but that it can be also played with simpler controls!
Wouldn't be able to write this better if I tried. I convincingly win against Easiest and Easy but on Medium is when the problems begin. I use the exploit returning cross court it's almost always a winner but that's where the positives for me end. All my Medium matches have gone to 3 sets and I win some of them but it's painful and praying for AI unforced error.
Although my First Serve is 100% I can't hit a single ace meanwhile Zverev hits 24 against me... I'll probably drop this game for a bit as TopSpin 2K25 comes out but follow closely for patches and updates.
I like the extra challenge in the controllers and hope it's a learning curve, getting used to it and nailing the muscle memory. But I wouldn't be opposed to some help with LT/RT and your player moving side to side vs running.
Tiebreak has a loooong loooong way to go.
With the current serving system getting an ace seems to be entirely dependent on finding the sweet spot on the left stick prior to starting the toss. On one side of the court with the left stick at about 27 minutes o'clock there's a pretty much guaranteed ace with the kick serve. But it's not really satisfying because the results are so predictable.
Of course if you don't find that sweet spot you're double faulting like crazy because the game only goes for the lines in an all-or-nothing fashion.
The ball is so floaty even in the tutorial, I'm like who's idea was it to make the controls and connection with the ball so ridiculous.